Game Library

We have a large and growing game library at 2 Flights Up, currently at over 250 games.

Note:  Most of our games are stored permanently at 2 Flights up, but we do occasionally bring a few home to play.  If there is a game on the list that you would particularly like to play, either at a Thursday Night Game Night or at the monthly All Day Game Days, be sure to fill out our contact form and let us know which one, and we’ll be sure to have it available on that day. 

Game Title Weight Min Players Max Players Theme Min Time Max Time Avg Time in Minutes Mechanics
Carcassonne the Dice Game Filler 2 5 Historical 9 12 10.8 Dice Rolling;Press Your Luck
Wonky Filler 2 6 Abstract 5 15 11 Dexterity;Hand Management
Play Ball Filler 2 4 Sports 10 15 13 Set Collection;
Zombie Dice Filler 2 8 Fantasy 10 15 13 Dice Rolling;Press Your Luck
Fluxx Filler 2 6 Abstract 5 20 14 Hand Management;Set Collection
GoLo Golf Dice Game Filler 1 10 Contemporary Adventure 5 20 14 Dice Rolling;Dice Rolling
Bigfoot Filler 2 2 Contemporary Adventure 10 20 16 Hand Management;Card Drafting
Coin Age Filler 2 2 Fantasy 10 20 16 Area Control / Area Influence;Dice Rolling
Connect 4 Filler 2 2 Abstract 10 20 16 Pattern Building;Area Enclosure
Farkle Filler 2 6 Abstract 10 20 16 Dice Rolling;Dice Rolling
SushiGo Filler 2 5 Contemporary Adventure 10 20 16 Card Drafting;Set Collection
Tsuro Filler 2 8 Abstract 10 20 16 Tile Placement;Pattern Recognition
Zeus on the Loose Filler 2 5 Fantasy 10 20 16 Hand Management;Take That
Gubs Filler 2 6 Fantasy 10 25 19 Hand Management;Take That
Aquarius Filler 2 5 Fantasy 15 25 21 Pattern Building;Tile Placement
Jenga Filler 2 8 Abstract 15 25 21 Dexterity;Press Your Luck
Nacho Loco Filler 2 6 Abstract 15 25 21 Tile Placement;Hand Management
No Thanks Filler 3 5 Abstract 15 25 21 Auction/Bidding;Set Collection
Waterworks Filler 2 4 Abstract 10 30 22 Tile Placement;Hand Management
Chaos & Alchemy Filler 2 5 Fantasy 18 25 22.2 Dice Rolling;Hand Management
Taboo Filler 4 10 Abstract 18 25 22.2 Partnerships;Trivia
Battleship Filler 2 2 Contemporary Adventure 15 30 24 Secret Unit Deployment;Area Control / Area Influence
Going, Going, Gone Filler 2 6 Contemporary Adventure 15 30 24 Auction/Bidding;Dexterity
Ninja Dice Filler 2 4 Fantasy 15 30 24 Dice Rolling;Press Your Luck
Moods Filler 3 8 Abstract 18 30 25.2 Voting;Acting
Dilbert Corporate Shuffle Filler 4 6 Business 22 37 31 Hand Management;Set Collection
Guillotine Filler 2 6 Historical 20 40 32 Hand Management;Take That
Parcheesi Filler 2 6 Abstract 25 40 34 Dice Rolling;Roll / Spin and Move
6 Nimmt Filler 2 10 Abstract 20 45 35 Hand Management;Pattern Building
Family Business Filler 3 6 Historical 35 50 40 Take That;Hand Management
12 Days of Christmas Filler 3 8 Abstract 30 60 48 Hand Management;Set Collection
MindTrap Filler 2 6 Abstract 40 60 52 Partnerships;Memory
Would You Rather Filler 4 8 Abstract 50 120 92 Roll / Spin and Move;Voting
Jungle Speed Light 2 8 Abstract 10 10 10 Pattern Recognition;Dexterity
Scrabble Slam Light 2 4 Abstract 13 16 14.8 Hand Management;Set Collection
Timeline Light 2 8 Historical 12 17 15 Trivia;Memory
Are You a Werewolf? Light 6 17 Fantasy 10 20 16 Hidden Role;Variable Player Powers
Codenames Light 2 8 Contemporary Adventure 10 20 16 Memory;Partnerships
Old Maid Light 2 2 Abstract 10 20 16 Hand Management;Card Drafting
Square Shooters Light 2 6 Abstract 10 20 16 Dice Rolling;Set Collection
Eclipse (Not the Euro Expansion game) Light 2 2 Abstract 15 20 18 Area Enclosure;Point to Point Movement
Game of Knowledge Light 2 10 Abstract 20 20 20 Trivia;
Maze Racers Light 2 2 Abstract 14 24 20 Dexterity;Modular Board
Cthulu Fluxx Light 2 6 Fantasy 5 30 20 Hand Management;Set Collection
Blokus Light 2 4 Abstract 15 25 21 Area Enclosure;Tile Placement
Apples to Apples, Mod Light 3 6 Abstract 15 30 24 Hand Management;Pattern Recognition
Apples to Apples, Trendy Snack Pack Light 3 4 Abstract 15 30 24 Hand Management;Pattern Recognition
Hanabi Light 2 5 Abstract 15 30 24 Co-operative Play;Set Collection
Othello Light 2 2 Abstract 15 30 24 Area Control / Area Influence;Pattern Building
CamelCup Light 2 8 Racing 20 30 26 Roll / Spin and Move;Betting/Wagering
Gravwell Light 1 4 Sci-Fi 20 35 29 Action / Movement Programming;Card Drafting
Splendor Light 2 4 Business 21 36 30 Card Drafting;Set Collection
Plato 3000 Light 2 4 Fantasy 18 38 30 Hand Management;Set Collection
Telestrations Light 4 8 Abstract 18 38 30 Paper-and-Pencil;Line Drawing
Agents, The Light 2 5 Contemporary Adventure 20 40 32 Hand Management;Take That
Brain Quest Light 2 8 Abstract 20 40 32 Hand Management;Trivia
Dixit: with Journey Light 3 6 Abstract 20 40 32 Voting;Pattern Recognition
Dogfight Light 2 4 Historical 20 40 32 Action / Movement Programming;Player Elimination
Forbidden Island Light 2 4 Contemporary Adventure 20 40 32 Co-operative Play;Action Point Allowance System
Jaipur Light 2 2 Historical 20 40 32 Set Collection;Hand Management
Lanterns Light 2 4 Abstract 20 40 32 Tile Placement;Hand Management
Love Letter Light 2 4 Fantasy 20 40 32 Hand Management;Take That
Qwirkle Light 2 5 Abstract 20 40 32 Hand Management;Pattern Building
Racko Light 2 4 Abstract 20 40 32 Pattern Building;Pattern Recognition
Say Anything Light 3 8 Abstract 20 40 32 Voting;Betting/Wagering
Smiley Face Light 4 8 Abstract 20 40 32 Hand Management;Set Collection
Triominos Light 2 6 Abstract 20 40 32 Pattern Recognition;Pattern Building
Wits & Wagers Light 3 7 Abstract 20 40 32 Betting/Wagering;Paper-and-Pencil
Pointing Fingers Light 3 6 Abstract 15 45 33 Betting/Wagering;Simultaneous Action Selection
Bandu, original and Deluxe Light 2 6 Abstract 10 50 34 Dexterity;Player Elimination
Morff Light 4 4 Abstract 20 45 35 Hand Management;Trick-taking
Yahtzee Light 2 4 Abstract 20 45 35 Dice Rolling;Press Your Luck
7 Wonders Duel Light 2 2 Fantasy 30 40 36 Hand Management;Set Collection
Can’t Stop Light 2 4 Abstract 30 40 36 Dice Rolling;Press Your Luck
Harbour Light 3 4 Business 30 40 36 Worker Placement;Time Track
Hot Rod Creeps Light 2 6 Racing 25 45 37 Hand Management;Modular Board
Rummi-kube Light 2 2 Abstract 20 50 38 Hand Management;Set Collection
Stratego Light 2 2 Fantasy 20 50 38 Area Control / Area Influence;Grid Movement
Belle of the Ball Light 2 5 Fantasy 30 45 39 Card Drafting;Set Collection
Carcassonne, the Discovery Light 2 5 Historical 30 45 39 Tile Placement;Area Control / Area Influence
Codenames; Pictures Light 4 10 Contemporary Adventure 30 45 39 Memory;Partnerships
Colt Express Light 2 6 Old West 30 45 39 Action / Movement Programming;Hand Management
Floating Market Light 2 5 Business 30 45 39 Worker Placement;Betting/Wagering
Loch Ness Light 2 5 Contemporary Adventure 30 45 39 Set Collection;Pattern Recognition
Sultan Light 2 5 Business 30 45 39 Auction/Bidding;Set Collection
King of New York Light 2 6 Sci-Fi 30 46 39.6 Dice Rolling;Card Drafting
Chinese Checkers Light 2 6 Abstract 20 60 40 Grid Movement;Area Control / Area Influence
Lost Cities Light 2 2 Abstract 30 50 42 Hand Management;Trick-taking
Renown Light 3 8 Fantasy 30 50 42 Hand Management;Dice Rolling
Thieves in the Wood Light 2 6 Fantasy 35 50 44 Roll / Spin and Move;
Citadels Light 2 8 Fantasy 20 60 44 Hidden Role;Variable Player Powers
Geek Out Light 2 10 Abstract 20 60 44 Trivia;Auction/Bidding
Yatzee Free For All Light 2 6 Abstract 20 60 44 Dice Rolling;Press Your Luck
Donkey; It’s a Kick! Light 3 8 Abstract 30 55 45 Card Drafting;Set Collection
Masques Light 2 4 Diplomacy/Politics 30 55 45 Area Control / Area Influence;Card Drafting
Tokaido Light 2 5 Contemporary Adventure 30 55 45 Point to Point Movement;Set Collection
What’s Yours Like? Light 4 20 Abstract 30 55 45 Paper-and-Pencil;Partnerships
Wizard Light 3 6 Abstract 30 55 45 Betting/Wagering;Trick-taking
Zooloretto Light 2 5 Business 30 55 45 Set Collection;Action Point Allowance System
Chez Cthulhu Light 2 5 Fantasy 25 60 46 Set Collection;Take That
Apples to Apples Junior Light 4 10 Abstract 30 60 48 Hand Management;Pattern Recognition
Clue Light 3 6 Mystery 30 60 48 Roll / Spin and Move;Pattern Recognition
Looney Pyramids Light 2 6 Abstract 30 60 48 Pattern Building;Pattern Recognition
Ogre Light 2 3 Sci-Fi 30 60 48 Hex-and-Counter;Variable Player Powers
Pictionary Light 3 16 Abstract 30 60 48 Paper-and-Pencil;Partnerships
Pit Light 3 10 Business 30 60 48 Set Collection;Simultaneous Action Selection
Ski Gammon Light 2 6 Contemporary Adventure 30 60 48 Roll / Spin and Move;Roll / Spin and Move
Stocks & Bonds Light 2 8 Business 30 60 48 Stock Holding;Press Your Luck
Stone Age Light 2 4 Historical 30 60 48 Worker Placement;Dice Rolling
Uno Light 3 10 Abstract 30 60 48 Hand Management;Variable Phase Order
Behütunsburg Light 2 4 Fantasy 30 70 54 Hand Management;Set Collection
Snapshot Light 2 4 Abstract 30 70 54 Pattern Recognition;Memory
Sequence Light 2 6 Abstract 30 75 57 Hand Management;Pattern Recognition
Milles Bornes Light 2 6 Contemporary Adventure 40 70 58 Hand Management;Take That
Outdoor Survival Light 2 4 Contemporary Adventure 40 70 58 Point to Point Movement;Time Track
Chatter Matters Light 2 4 Abstract 45 70 60 Roll / Spin and Move;
King of the Elves Light 2 6 Fantasy 45 70 60 Card Drafting;Hand Management
Sail to India Light 3 4 Historical 45 70 60 Action Point Allowance System;Area Movement
Survivor Light 4 8 Contemporary Adventure 45 70 60 Partnerships;Roll / Spin and Move
Tower Light 1 4 Fantasy 45 70 60 Set Collection;Worker Placement
Upwords Light 2 4 Abstract 45 70 60 Tile Placement;Hand Management
Mancala Light 2 2 Abstract 30 80 60 Pattern Recognition;Player Elimination
Masterpiece Light 3 6 Business 30 80 60 Auction/Bidding;Roll / Spin and Move
Nuclear War Light 2 6 Contemporary Adventure 50 67 60.2 Hand Management;Take That
Wok Star Light 1 4 Business 50 70 62 Co-operative Play;Simultaneous Action Selection
Catan Geographies; Indiana & Ohio Light 2 6 Historical 45 75 63 Route/Network Building;Hand Management
Catan Geographies; New York Light 2 6 Historical 45 75 63 Route/Network Building;Hand Management
Catan Geographies; North Rhine – Westphalia Light 2 6 Historical 45 75 63 Route/Network Building;Hand Management
Catan Geographies;DelMarVa Light 2 6 Historical 45 75 63 Route/Network Building;Hand Management
Carcassonne Light 2 6 Historical 30 90 66 Tile Placement;Pattern Building
Carcassonne; the Winter Edition Light 2 6 Historical 30 90 66 Tile Placement;Pattern Building
Dominos (Double Nine) Light 2 6 Abstract 30 90 66 Pattern Building;Pattern Recognition
Trivial Pursuit Light 2 8 Abstract 30 90 66 Trivia;Roll / Spin and Move
Catan, Seafarers of Light 2 4 Fantasy 40 90 70 Route/Network Building;Trading
Catan, Settlers of Light 2 6 Fantasy 40 90 70 Route/Network Building;Trading
Pirate’s Cove Light 3 5 Fantasy 60 90 78 Hand Management;Pick-up and Deliver
Stormbreaker; Alex Rider: The Boardgame Light 2 4 Contemporary Adventure 30 120 84 Area Movement;Set Collection
Hobbit Adventure Boardgame, The Light 2 4 Fantasy 50 90 90 Grid Movement;Hand Management
Awful Green Things From Outer Space Light 2 2 Fantasy 75 100 90 Area Movement;Dice Rolling
Munchkin 2010 Holiday Edition Light 3 6 Fantasy 60 110 90 Hand Management;Take That
Journeys of Paul, The Light 1 6 Historical 45 120 90 Point to Point Movement;Hand Management
Star Trek Panic Light 1 4 Sci-Fi 90 120 108 Co-operative Play;Hand Management
Daltonopoly Light 2 6 Business 70 190 130 Roll / Spin and Move;Stock Holding
Hold ’em Opoly Light 2 6 Business 70 190 130 Roll / Spin and Move;Stock Holding
Lawtonopoly Light 2 6 Business 70 190 130 Roll / Spin and Move;Stock Holding
Pittsfieldopoly Light 2 6 Business 70 190 130 Roll / Spin and Move;Stock Holding
Hive Medium 2 2 Abstract 14 24 20 Grid Movement;Tile Placement
Ignis Medium 2 2 Abstract 15 25 21 Pattern Building;Pattern Recognition
Diamonds Medium 2 6 Abstract 20 30 26 Hand Management;Trick-taking
Duke, The Medium 2 2 Abstract 20 30 26 Grid Movement;Tile Placement
ModX Medium 2 4 Abstract 20 30 26 Pattern Building;
Province Medium 2 2 Business 20 30 26 Worker Placement;Area Control / Area Influence
Agricola: All Creatures Big and Small Medium 2 2 Business 20 35 29 Worker Placement;Area Enclosure
Quarriors Medium 2 4 Fantasy 18 38 30 Card Drafting;Deck / Pool Building
7 Wonders Medium 2 7 Historical 20 40 32 Card Drafting;Set Collection
Backgammon Medium 2 2 Abstract 20 40 32 Dice Rolling;Point to Point Movement
Dominion Medium 2 4 Fantasy 20 40 32 Hand Management;Card Drafting
Lord of the Rings: The Confrontation Medium 2 2 Fantasy 20 40 32 Area Movement;Secret Unit Deployment
Cardcassonne (Carcassonne Card Game) Medium 2 5 Historical 30 45 39 Tile Placement;Hand Management
Infiltration Medium 2 6 Sci-Fi 30 45 39 Modular Board;Hand Management
Hector and Achilles Medium 2 2 Historical 30 50 42 Hand Management;Set Collection
Modern Art Medium 3 5 Business 20 60 44 Auction/Bidding;Hand Management
Resistance: Avalon, The Medium 5 10 Fantasy 20 60 44 Hidden Role;Voting
Masons Medium 1 4 Historical 30 55 45 Area Enclosure;Area Control / Area Influence
Nuns on the Run Medium 2 8 Contemporary Adventure 30 55 45 Secret Unit Deployment;Point to Point Movement
Sola Fide Medium 2 2 Historical 30 55 45 Area Control / Area Influence;Card Drafting
Cribbage Medium 2 2 Abstract 30 60 48 Hand Management;
Forbidden Desert Medium 2 4 Contemporary Adventure 30 60 48 Co-operative Play;Action Point Allowance System
Pillars of the Earth; Builders’ Duel Medium 2 2 Business 30 60 48 Set Collection;Action Point Allowance System
Speicherstadt Medium 2 5 Business 30 60 48 Auction/Bidding;Hand Management
Pandemic Medium 2 4 Contemporary Adventure 40 60 52 Co-operative Play;Hand Management
Innovation (w/ Exp Figures in the Sand and Echoes of the Past) Medium 2 6 Historical 45 60 54 Hand Management;Variable Phase Order
Survive! Space Attack Medium 2 4 Sci-Fi 45 60 54 Action Point Allowance System;Point to Point Movement
Campaign Manager 2008 Medium 2 2 Historical 40 65 55 Area Control / Area Influence;Card Drafting
Broom Service Medium 2 5 Fantasy 30 75 57 Pick-up and Deliver;Press Your Luck
Cosmic Encounter Medium 3 5 Sci-Fi 40 70 58 Variable Player Powers;Hand Management
Fresco Medium 2 4 Historical 40 70 58 Simultaneous Action Selection;Action / Movement Programming
Albion Medium 2 4 Historical 45 70 60 Worker Placement;Area Control / Area Influence
Dragon & Flagon Medium 2 8 Fantasy 45 70 60 Action / Movement Programming;Time Track
Naval War of 1812 Medium 2 2 Historical 45 70 60 Point to Point Movement;Campaign / Battle Card Driven
Swinging Jivecat Voodoo Lounge Medium 2 5 Contemporary Adventure 40 75 61 Area Control / Area Influence;Hand Management
Lords of Vegas (w/ Up! expansion) Medium 2 4 Business 50 70 62 Area Control / Area Influence;Tile Placement
Courtier Medium 2 4 Historical 45 75 63 Area Control / Area Influence;Hand Management
Goldbräu Medium 3 4 Business 45 75 63 Area Control / Area Influence;Stock Holding
Thurn and Taxis (w/ All Roads Lead to Rome Expansion) Medium 2 4 Historical 45 75 63 Route/Network Building;Card Drafting
Twilight Saga; New Moon Medium 2 8 Fantasy 40 80 64 Trivia;Hand Management
Catan; the Card Game Medium 2 2 Fantasy 30 90 66 Trading;Set Collection
Flash Point: Fire Rescue Medium 1 6 Contemporary Adventure 30 90 66 Co-operative Play;Action Point Allowance System
Scrabble Medium 2 4 Abstract 30 90 66 Hand Management;Tile Placement
X-Wing Miniatures Game Medium 2 6 Sci-Fi 30 90 66 Simulation;Action / Movement Programming
Formula D Medium 2 10 Contemporary Adventure 50 80 68 Grid Movement;Roll / Spin and Move
Mercante Medium 3 5 Historical 50 80 68 Commodity Speculation;Worker Placement
Catan, Star Trek Medium 3 4 Fantasy 40 90 70 Route/Network Building;Trading
Evolution (with Flight Expansion) Medium 2 6 Historical 40 90 70 Hand Management;Simulation
New Bedford Medium 1 4 Historical 60 85 75 Worker Placement;Tile Placement
Airlines Europe Medium 2 5 Historical 60 90 78 Route/Network Building;Stock Holding
Aladdin’s Dragons Medium 3 5 Fantasy 60 90 78 Auction/Bidding;Time Track
Galaxy Trucker Medium 2 4 Sci-Fi 60 90 78 Simultaneous Action Selection;Tile Placement
My Village Medium 2 4 Business 60 90 78 Worker Placement;Dice Rolling
Mystery Express Medium 3 5 Mystery 60 90 78 Action Point Allowance System;Memory
Ticket to Ride: Märklin Medium 2 5 Business 50 95 80 Route/Network Building;Hand Management
Small World Medium 2 5 Fantasy 60 95 81 Area Control / Area Influence;Variable Player Powers
Village Medium 2 4 Business 60 90 90 Worker Placement;Set Collection
Castles of Mad King Ludwig Medium 1 4 Business 75 100 90 Tile Placement;Set Collection
Thunder Alley Medium 2 16 Sports 75 100 90 Hand Management;Grid Movement
Tammany Hall Medium 3 5 Historical 69 104 90 Area Control / Area Influence;Auction/Bidding
XCOM, the Board Game Medium 1 4 Sci-Fi 60 110 90 Co-operative Play;Variable Player Powers
DungeonQuest (2010 3rd Edition) Medium 1 4 Fantasy 80 100 92 Modular Board;Tile Placement
World of Warcraft Adventure Game Medium 2 4 Fantasy 80 100 92 Variable Player Powers;Hand Management
Elder Sign Medium 1 8 Horror 50 120 92 Co-operative Play;Action Point Allowance System
Space Cadets; Away Missions Medium 1 6 Sci-Fi 60 120 96 Co-operative Play;Action Point Allowance System
Age of Conan: The Strategy Board Game Medium 2 4 Fantasy 80 120 104 Dice Rolling;Variable Phase Order
Kingsburg Medium 2 5 Fantasy 75 120 105 Dice Rolling;Worker Placement
Nothing Personal Medium 3 5 Diplomacy/Politics 90 140 120 Take That;Area Control / Area Influence
Relic Expedition Medium 2 5 Contemporary Adventure 60 150 120 Action Point Allowance System;Hand Management
Mwahahaha Medium 2 5 Sci-Fi 100 134 120.4 Hand Management;
Catan, Merchants of Europe Medium 3 4 Historical 90 150 126 Route/Network Building;Trading
Risk Medium 2 6 Historical 90 150 126 Area Control / Area Influence;Dice Rolling
Kings of Air and Steam Medium 2 7 Fantasy 75 210 129 Pick-up and Deliver;Action / Movement Programming
Merchants & Marauders Medium 2 4 Historical 90 170 170 Action Point Allowance System;Pick-up and Deliver
Railways of the World Medium 2 6 Business 100 240 170 Pick-up and Deliver;Action Point Allowance System
Fortress America (1986 Milton Bradley Ed.) Medium 2 4 Historical 150 200 180 Area Movement;Dice Rolling
Empire Builder Medium 2 6 Business 100 300 200 Crayon Rail System;Pick-up and Deliver
Cruise Line: Caribbean! Medium 2 4 Business 130 230 230 Pick-up and Deliver;Stock Holding
Merchant of Venus Medium 1 4 Sci-Fi 120 240 240 Pattern Recognition;Commodity Speculation
Battle Line Medium 2 2 Historical 15 30 24 Hand Management;Pattern Building
Chess Heavy 2 2 Abstract 20 60 44 Grid Movement;Player Elimination
Mah Jongg Heavy 2 5 Abstract 30 55 45 Set Collection;
Feudal Heavy 2 6 Historical 30 90 66 Area Movement;Player Elimination
Space Cadets Heavy 4 6 Sci-Fi 30 90 66 Co-operative Play;Dexterity
Boots on the Ground Heavy 1 3 Historical 55 75 67 Grid Movement;Campaign / Battle Card Driven
Ares Project Heavy 2 4 Sci-Fi 60 90 78 Area Control / Area Influence;Secret Unit Deployment
Steam Heavy 2 5 Business 70 120 100 Stock Holding;Route/Network Building
Panamax Heavy 2 4 Business 75 120 102 Point to Point Movement;Stock Holding
PanzerBlitz Heavy 2 2 Historical 90 120 108 Hex-and-Counter;Modular Board
Power Grid Heavy 2 6 Business 70 150 110 Area Control / Area Influence;Auction/Bidding
Brew Crafters Heavy 2 5 Business 60 150 120 Worker Placement;Action Point Allowance System
Pirates of the Cursed Seas Heavy 2 6 Fantasy 90 150 126 Simulation;Player Elimination
Puerto Rico Heavy 2 5 Business 90 150 126 Variable Phase Order;Commodity Speculation
Caverna Heavy 1 7 Business 100 150 130 Worker Placement;Tile Placement
Fog of War, The Heavy 2 2 Historical 90 160 132 Simulation;Campaign / Battle Card Driven
Aerodrome Heavy 2 10 Historical 60 180 132 Action / Movement Programming;Simulation
Axis & Allies 1941 Heavy 2 5 Historical 60 180 132 Area Control / Area Influence;Dice Rolling
Fortune and Glory: The Cliffhanger Game Heavy 1 8 Contemporary Adventure 65 240 140 Press Your Luck;Variable Player Powers
Age of Mythology Heavy 2 6 Fantasy 120 180 156 Hand Management;Dice Rolling
Brass Heavy 2 4 Business 120 180 156 Hand Management;Route/Network Building
Le Havre Heavy 2 5 Business 95 200 165 Worker Placement;Time Track
War at Sea Heavy 2 2 Historical 120 200 168 Area Control / Area Influence;Simulation
Twilight Struggle Heavy 2 2 Historical 150 200 180 Area Control / Area Influence;Hand Management
Rails of New England Heavy 2 5 Business 120 225 190 Route/Network Building;Card Drafting
Arkham Horror Heavy 1 8 Horror 120 240 192 Co-operative Play;Point to Point Movement
Kingmaker Heavy 2 6 Historical 180 300 252 Area Movement;Voting
Advanced D&D 1st Ed. Heavy 2 9 Fantasy 240 480 384 Role Playing;Dice Rolling
Scotland Rising Intense 1 2 Historical 60 110 90 Hex-and-Counter;Action Point Allowance System
Star Fleet Battles Intense 2 6 Sci-Fi 40 180 124 Hex-and-Counter;Player Elimination
Federation Commander Intense 2 6 Sci-Fi 60 180 132 Grid Movement;Player Elimination
1776 Intense 2 2 Historical 60 240 168 Hex-and-Counter;Area Control / Area Influence
Squad Leader Intense 2 2 Historical 60 240 168 Hex-and-Counter;Modular Board
Jutland Intense 2 2 Historical 180 240 216 Area Control / Area Influence;Simulation
Holy Roman Empire Intense 2 6 Historical 90 300 216 Area Control / Area Influence;Area Movement
Assault Intense 2 2 Historical 120 320 240 Hex-and-Counter;Area Control / Area Influence
18EU Intense 2 6 Business 240 480 384 Stock Holding;Route/Network Building
Diplomacy Intense 4 7 Historical 240 480 384 Area Control / Area Influence;Acting
Federation & Empire Intense 2 8 Sci-Fi 360 720 576 Area Control / Area Influence;Hex-and-Counter