Tag Archives: gaming

Game Night!

Join us for Game Night!  There will be plenty of games to choose from, and at least one featured game of the night, as well as people on hand to teach them.  You can also bring your own games to play with new friends!  

You are welcome to bring snacks and drinks for yourself or to share, but if you don’t want to bother, we do have some snacks and (soft) drinks for sale. 

 $5 / month membership fee covers all the Thursday night Game Nights PLUS the All Day Game Day once a month. 

All Day Game Day

Have fun with Tabletop games!

This is a full day of tabletop gaming goodness! There will often be scheduled events (see below) but there will always be a great opportunity for Open Gaming all day with our growing game library available. You are also welcome to bring along any games of your own that you would like to play with new friends. Entry fee is included in monthly $5 membership.

Early Session: 11:35 a.m. – 4 p.m…..ish

To be Scheduled

Later Session: 5 pm….ish  – 10 p.m.

To be Scheduled

 

As Requested:

X-Wing (Miniatures)
X-Wing has become a popular game at 2 Flights Up. All Star Wars fans are welcome to come. We are happy to accommodate new players. Either bring your own fleet or just come and we’ll assemble a fleet for you with our ships. This miniatures game is great for ages 16 and up.   Ask Thomas about it!

 

All Day Game Day

April 20, 2019 @ 11:35 am 10:00 pm

Have fun with Tabletop games!

This is a full day of tabletop gaming goodness! There will often be scheduled events (see below) but there will always be a great opportunity for Open Gaming all day with our growing game library available. You are also welcome to bring along any games of your own that you would like to play with new friends. Entry fee is included in monthly $5 membership.

Early Session: 11:35 a.m. – 4 p.m…..ish

Pathfinder (RPG)
The Pathfinder Roleplaying Game puts you in the role of a brave adventurer
fighting to survive in a world beset by magic and evil! This game will explore a fun take on the classic ‘Kidnapped Princess’ theme. The game will be for 8th level characters; pregenerated characters will be provided.
GM: Bruce Snow ; 3-6 players

Unknown Armies  (RPG)  Starts at 2PM
Part III of  The Grail Mystery
Ronnie, a homeless woman, prostitute and heroin addict, has been found by the St. Louis Police Dept. horribly cut up and dead, presumably at the hands of the Street Phantom, a mysterious serial killer who calls himself “Mr. Glass”. This monster seems to have a propensity for slaying members of the homeless community who have been visited by another mysterious entity known as “The Angel of Mercy”. Who are these people, if people they are? And is there a connection between them and the sightings and attacks purported to be by an “Urban Werewolf”? And how does a clueless cabal known as Satan’s Chosen Temple fit into the picture? Now Pat, a homeless Veteran, has become the latest victim of this “Werewolf”, terribly ripped up within shouting distance of our investigators. Though apparently wounded and driven off, the Werewolf has fled and the pursuit is on.
For those interested, it’s not too late.  I still have several pre-generated character slots open.  All members of WIT, the Whispers Reality TV show Investigative Team, investigating the supernatural.
Experience the mystery and horror of the Occult Underground.  Experience Unknown Armies.
GM:  bMac; 3-6 players

Terraforming Mars (Board Game)
In Terraforming Mars, you play one of many those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. The Prelude and Colonies expansions are available to be included if players are interested in trying them.
GM: Eric Paperman ; 2-5 players

Later Session: 4 pm….ish  – 10 p.m.

Federation Commander (Miniatures)
Federation Commander is a fast-moving game of starship combat in the Star Fleet Universe.  Depending on the number of players, there are a variety of scenarios we can choose from. 
GM: Thomas Compter; 2-6 players

 

As Requested:

X-Wing (Miniatures)
X-Wing has become a popular game at 2 Flights Up. All Star Wars fans are welcome to come. We are happy to accommodate new players. Either bring your own fleet or just come and we’ll assemble a fleet for you with our ships. This miniatures game is great for ages 16 and up.   Ask Thomas about it!

 

Details

Date:
April 20
Time:
11:35 am – 10:00 pm
Event Category:
Event Tags:
, , , , , , ,

Organizer

Thomas Compter
Phone:
413-553-3533
Website:
http://www.2flightsup.com

2 Flights Up!

399 Main Street
Dalton, MA 01226 United States
+ Google Map
413-553-3533
http://www.2flightsup.com

The Green Glass Grail

by Chad Underkoffler and Adapted by Fossil GM (MacMonkey)

A RPG Scenario for

(Told as it happened in a series of RPG sessions.)

Introduction from 2 Flights Up: We present here a narrative retelling of a Role Playing Game scenario as run at a series of our All Day Game Days at 2 Flights Up. If you are intrigued, as we think you will be, please join us at our next All Day Game Day on the 20th of April, where you can be a part of this continuing saga.

UNKNOWN ARMIES   RPG
DISCOVER THE OCCULT UNDERGROUND

Beneath the living mirror of heaven, beneath the world of our desires, there are streets with secret street names.  They connect the back alleys of civilization with the dark stained vacant lots of the cosmos.  They take you to the OCCULT UNDERGROUND.

There is danger there.  People vanish, die horribly, some go mad for the sake of whatever the secret is that lies at the heart of the unseen world.That world is the OCCULT UNDERGROUND.  Find IT before IT finds you.

A note from the Game Master (GM) Bruce MacDonald
The following is given to lay out my spin on the 1stEdition scenario, The Green Glass Grail, by Chad Underkoffler found in the collection WEEP(SIX SCENARIOS OF WOE AND RUIN), published by Atlas Games. Underkoffler describes his work as a “toolbox”, and it is; arranged in such a way as to insure that any GM’s variation on its themes will generate a very different result depending upon the choices each individual GM elects to incorporate within what will become his own scenario.

My own version of Underkoffler’s work was originally run at “2 Flights Up”, a gaming studio located in Dalton, MA. and will be broken down into sessions of actual play action, forming a group story-telling experience in which the story-tellers are all characters interacting within the supernatural world of Unknown Armies and with each other.

Introduction to the scenario:

On New Year’s eve of 2000, a secret, world-wide, cabal called Mak  Attax engineered an amazing global ritual across 29 time zones leading into what was called Y2K and the new millennium.  This Ritual of Light, as it was named, was intended to counter all the negative energy that had been predicted to occur on that particular New Year.   And it did.  But.  

The negativity was merely postponed.  The following New Year, the real beginning of the new millennium, was birthed in overwhelmingly negative energy.  The Stratosphere, stretched and stressed by the Mak Attax ritual of last year snapped back in unpredictable and unexpected ways.

Some of the results of this cosmic release occurred in St. Louis, MO.  A retired carpenter, victimized and suffering from psychological problems brought on by a brush with the occult underground and off his meds, became engulfed in the Stratosphere’s energy transfer and his slim grasp on reality was broken.  His personality was shattered.  He was invaded by a foreign entity and now fluctuates between his original harmless self and this new mystical identity, Mr. Glass. He is completely mad, broken and dangerous.

The Stratosphere, too, was momentarily broken and as it snapped back it left small shards of infinity in its wake.  These shards manifest on the material plane as a variety of things.  One, in particular, manifested as a 6oz. soda bottle artifact, which, if opened and drunk from, grants wonderful mojo to the imbiber.  It refills and recaps itself every 24hours.

Both Mr. Glass and the artifact are on the loose in St. Louis, both with a will of their own, and the area surrounding the College Hill Neighborhood is now haunted by weirdness and death.

The Whispers Reality TV team, which specializes in supernatural content, is sent to investigate a series of attacks and murders attributed to an urban “Werewolf”, which has ravaged the city’s homeless community.  These attacks are finally beginning to gather some media attention due to the severity of the attacks, not because of the specific population being affected, but because of, “Who Cares?”

A Werewolf story, supported by media proof would be a great story, indeed.

SESSION I

Selina Ramirez, the owner and producer of the Whispers Reality Television Show with offices and a studio in downtown St. Louis, has been hearing rumors of weirdness and general nastiness occurring in the College Hill Neighborhood.  Over the last few days one of her very reliable contacts has been reporting tales and sightings of an urban werewolf stalking and attacking elements of the St. Louis homeless community.  The story is just breaking and has not yet been reported in the regular media, but now the sightings have begun to spread into other, less impoverished sections of the city and the media, heretofore silent, is beginning to stir and take notice.

Also, for the last couple of weeks in and around the O’Fallon Park area there has been widespread reporting of localized technical malfunctions.  These have included power outages, the “ghosting” of streetlights causing the lights to dim and suddenly to grow in intensity, sometimes causing the bulbs to shatter. More mysterious are the reported geysers of salt water and other fluids suddenly shooting out of manhole covers, propelling the heavy covers thirty or so feet into the air, sometimes accompanied by a loud fizzing.  

Ramirez is always on the lookout for potential stories which may qualify as material for her stations special niche.  Whispersis a small, news group found bouncing off Com-Sats in the St. Louis/East St. Louis area.  It is a low budget, yet surprisingly sophisticated station with a willingness to travel to get its’ stories.  Usual fare includes such stories as hauntings, mysterious rumors, events and even stranger people from history and the present.

After ruminating for a short while, Selina decides to send her investigative team (W.I.T.) to check out the rumors, separate fact from fiction and decide whether or not it will be worth the time and money to document the validity, or lack thereof of the story.

Thus it is, on the evening of January 15, 2001, W.I.T. gathers several of its members, loads a standard list of investigative supplies into the Whispers van and heads out N. Broadway with a destination of an  underpass, beneath I-70 near O’Fallon Park where, it is said, a gathering of homeless people have set up a semi-permanent camp.

  But first, they stop and reserve several rooms at The College Hill Motel and Sunrise Diner, a block or so from a nearby McDonald’s restaurant.  Here they buy burgers, fries and coffee for the people they hope to interview.

The team, on this first investigation, is made up of Louis Brownstone, an African-American, paranormal investigator and UFO specialist, Roxanne Garcia, an Apache/Mexican-American, stringer and Native American specialist (as well as a secret Cliomancer – a post-modern Magick adept who powers her mojo from charges gained from tapping the energy residing in historic locations), Willa Jordan, an African-American Social worker and Journalist, and Gary Johnson, Whispers cameraman and technician.  The team also has access to additional personnel if needed.

As they draw close to their destination, Louis, who is driving, pulls over so that Gary can get out of the van and try and get some footage of a streetlamp “ghosting”.   It’s dark, but Gary hopes there is enough light to get some decent film.  The team sits in silence as they watch the light show which takes on the feel of an illuminated heartbeat.

As they approach Adelaide Ave. they hit a red light and while waiting for the green –SUDDENLY HE IS THERE, staring in the window at them, wild-eyed, bearded, a dentist’s nightmare, and looking like ten miles of bad road.  

The individual reaches into his pocket and draws . . . a snot covered rag from his pocket and with a, “Wash your window, sir?”, he spits on the van’s windshield and begins to smear his rag all over the not so dirty surface in spite of loud protests from the van’s interior.

Louis, lowering his window a bit, attempts to redirect the individual and is about to offer the man some money, when the stranger suddenly looks up and off to the right and with fearful look, shoves his rag in his pocket and moves off in the opposite direction faster than any of the passengers  deemed possible.  They see nothing to account for the man’s fearful look nor for his quick exit.  

Louis cleans the window with the washer, the light turns green and with no sight of the “Samaritan”, nor what drove him away, they continue on, passing a St. Louis Police cruiser a block after the light, and, as they pass, its lights flash on and it pulls out, siren blaring, headed in the opposite direction. 

About 15 minutes later they cross Adelaide Avenue, and arrive at O’Fallon Park.  Finding an unobtrusive place to park they emerge from the van into the chill, dark, misty night, and walk toward I-70 where, in the glow of a fire they see a small group of people gathered.

As they get closer they see the fire, built in a fifty gallon drum and five or six men ranging in age from their early twenties to their mid to late thirties, smoking and laughing.  The drone of traffic is a constant presence, here.  The fire is partially hidden from view by the cement pillars supporting the overpass and by the fact that it is located beneath the on-ramp up to the interstate.  They look up as they see the newcomers approach, and their conversation dips as the W.I.T.  team gets closer.  

“Evening friends.  My name is Louis, and my friends and I are here to see if you need some help. Pardon the intrusion.”  The men simply stare, taking Louis in.   “Er . . . we’ve been hearing talk of the trouble you folk have been having in and around the park here, and we’re hoping that y’all ‘ll take some time and tell us what’s been happening here, in your own words.”

The men are silent as they turn and look at one another.  After a moment, one of them replies, “Yeah?  And why would we do that?” he looks the team over and adds, “Who are you people?”

Willa steps up and says, “We’re from the Whispers Television Show.  Perhaps you’ve had a chance to see it?”  

One of the men, twenty-ish, in Black leather jacket and a “DA” haircut answers, ”Yeah I’ve seen it a couple of times.  It’s okay.”  

Willa then introduces the members of the team and asks the young man his name to which he replies, “They call me T-Joe.”

She then goes on point out to the men that they have nothing to lose by agreeing to talk to the team, saying, “We’ve heard rumors. With your permission, we can help bring attention to whatever it is that is harming or of concern to you people. However, we need more than rumors. We’re hoping that some of you may be able to give us more solid information.  Something that will help to draw attention to your situation and bring a response to what’s happening here.”

Louis adds, “Now, if y’all don’t mind, we’re gonna hang out here for a while and hopefully get to know a few of you and listen to any story that you may want to share.”

“Maybe this will help.” Roxanne says, proffering the bags of burgers and fries.  “Consider this a peace offering.  And there’s coffee if you like, cream and sugar.”

Although seeming more relaxed and accepting with the offer of food and coffee, the men are still reticent to open up to the investigators. Perhaps this is due to shyness or perhaps due to fear of being considered crazy.  (Some of them indeed have psychological issues).

Roxanne walks over and sits by a man who looks to be about 24 years old.  She hands him a cup of coffee and introduces herself, “but you can call me Rocky.”  He accepts the coffee and introduces himself as Jimi.  

Jimi is dressed fairly warmly (it’s 34 degrees and the mist is such that you can see that it is becoming a light and cold rain).  Roxanne also notes that he is wearing a glove on his left and a heavy wool sock on his right. 

Rocky asks, “How’s your hand?” while unobtrusively loosing some minor mojo.  When he doesn’t reply right away, she adds, “Remember me?”

Jimi stares at her for a couple of beats and then says, “Oh, yeah!  Jeez, I didn’t recognize you at first.  Yeah. How you been?  Wow!  It’s been a while.”  (Willa does a double take as she doesn’t believe that Roxanne has connections with the homeless community in this neighborhood.)

‘Rocky’ replies, “Yes it has.  I’ve been well, but what happened to your hand, Jimi?”  

Jimi tells a story about a very cold night last December. He had been drinking (“yup, still drinking, what can I say?”) and had a bit too much that night.  Well, he had passed out and would have frozen to death, had not the “Angel of Mercy” found him and fed him a draught of the ‘elixir’ (“she called it.”).  “I would have died that night, I know, if she hadn’t found me.  As it was, I lost all the fingers on my right hand.  I guess I’m lucky.  That’s what the sock is covering.”

Overhearing Jimi’s tale of the “elixir” and the “Angel of Mercy”, Wang Ho, who had been drawn into talking with Willa, mentions that the Angel had visited him one night after he hadn’t had anything to eat for a couple of days.  The drink didn’t seem to do anything for his hunger, but his life turned around a bit. Soon after his drink, he picked up a delivery gig for tips and supper, from The River Dragon, a small, near-by Chinese restaurant.

Suddenly Abdul, who had been quiet despite Louis’ mild attempts to converse with him and who had visibly become more and more agitated the more the “elixir” was mentioned, bursts into a shrieking panic, jumps up, accuses Louis of being with the C.I.A., and runs off into the night through the I-70 underpass.  

Louis, taken by surprise by Abdul’s response stares after him as he disappears.  Pat, a homeless Army Vet, goes to Louis and assures him that, though Abdul’s reaction was certainly disturbing, it had nothing to do with Louis, personally.  He tells Louis that Abdul suffers from acute paranoia and probably hasn’t kept up with his meds. 

Pat reveals to Louis that he, himself, has not tasted the “elixir”.  So he feels that he can be of no help.  He then turns to Ho and asks him if he knows the whereabouts of Ronnie?  He hasn’t seen her for a few days and is getting concerned.

Ho agrees, “Yeah.  I don’t know.  Where is she? I saw her yesterday.  She said she’d be here.”

Suddenly Jimi rises and loudly proclaims to Roxanne that ”We had trouble before this ‘Werewolf’ or ‘Mad Dog’ or whatever it is.  That other creature, that, that stalker – that Street Phantom!  We can’t forget Old Yellow, or Trixie or Jimmy ‘the Snake’. That’s what we should be talking about!”

Rising, Roxanne says, “What Jimi?  A stalker?”   She looks around at the men, confused.   “Angel of Mercy?”

The men are quiet.  Slowly the conversation picks up, again as the small community remembers its’ dead and the horrible ways they died.

Gary has been busy this entire time trying to document the encounter as best he can, with audio and visually.  He feels good about the “ghosting” he shot earlier, but the lighting from the drum fire is very difficult to work with.

His attention is drawn to Louis who has been joined by T-Joe who, after his initial offering, has been somewhat standoffish up to now.    T-Joe is a little better dressed than the others in his leather jacket and insulated gloves, his ‘DA’ hairstyle and bad complexion.

T-Joe says that he belongs to a group known as Satan’s Chosen Temple and that rather than hang around with this bunch of homeless losers, the team, with their interest in the supernatural, should really check out the SCT. He attempts to convince Louis to come by his temple in Venice, Illinois, just across the (Mississippi) river.  “You’re the kind of people who might be interested in joining my group.  We can help you meet your full potential.  Come and visit our Temple.  And bring some money.”  He gives Louis his card.  

Louis gives T-Joe, $20 saying, “Here’s a little something for your coffers.”  The card names a Rebecca deGhoule as SCT’s “Spiritual Leader”.  

When Louis declines to go off with T-Joe immediately, he bids a farewell to Louis with a, ”Cool, man. Great!  Catch you around.  Got some potions, too, you might be interested in.”

Louis, due to his previous occult investigations, has heard vague rumors concerning the SCT and that the group is largely comprised of clueless amateurs like T-Joe, who definitely comes across as a clueless, swaggering moron.  BUT.  It is also rumored that they are capable of summoning demons and consequently worth checking into.

Shortly after T-Joe’s departure, while the evenings conversation returns to the subjects of the “Werewolf”, “The Street Phantom” and “The Angel of Mercy”, Suzanna, a “bag lady” arrives and sits near Jimi and Roxanne, who now, have also been joined by Willa.

Jimi introduces Suzanna and tells Rocky and Willa that Suzanna was actually attacked by the Street Phantom and survived.  Rocky notices that upon hearing this, Susanna unconsciously brings her hand to her throat, and delicately touches what looks to be a fairly recent, angry and deadly looking, stitched-up wound.

Suzanna relates that she had been suffering from a bad case of pneumonia and that the “Angel of Mercy” had visited her late one afternoon and had given her a drink of the “elixir” to cure her.  Later that same night, she was attacked by a wild-eyed, “Mr. Hyde-type monster”, calling itself, Mr. Glass who, attempting to learn more about “The Angel” then, slashed her throat in desperate impulsiveness. His howls of rage were the last thing she remembers hearing. 

Miraculously, she was found and brought to the ER where she was stitched up, and released that same night.   She attributes her survival to God and His Angel of Mercy.

The conversation begins to wind down as the wind picks up, and around 10 P.M., the group begins to break up.  Soon, all that remain are WIT, Jimi and Suzanna. 

Due to the weather, they decide to stay beneath the overpass.  They assure WIT that they’re well equipped to spend the night here, despite the weather. Then they scramble up the concrete bank to a dry niche on the flat, just under the overhead Interstate.  There Jimi has stashed a sleeping bag, several blankets and a bit of food, now expanded by several cold burgers and some fries.

The team stays together a bit longer, making plans for the morrow and then, all save for Louis, head back to the van to get what rest they can.  Louis hangs out near the still hot, drum fire and keeps watch to guard the sleeping pair.

Dozing, despite the chill, Louis suddenly wakes and reaching for his .357 Magnum he looks around.  (Something’s not right.)  He raises himself into a squat and looks around . . . THERE – a large shadow cast by the now low fire.  He swings around bringing the pistol to bear and . . . it’s gone.  It’s dark.  What was that? . . . (Probably  dreaming.) . . . (But maybe not) . . . He dozes no more, until he’s unexpectedly relieved by Rocky and Willa, calling ahead in warning, at about 3 A.M.  

And they, in turn, are unexpectedly joined by Ralph Schrodinger at 6 A.M.  Ralph, a Caucasian Whispers reporter with a keen interest in the occult, explains that there was a message from Gary left on his cell requesting his presence and leaving directions.  “So, here I am, bright and early.” He says.  The two women bring him up to speed with the previous evening’s events and learned info.

Suzanna is off early the following morning.  The rest of W.I.T arrives at about 8 A.M. Gary goes off looking for coffee and returns about the time that Jimi is waking.  Over hot coffee they all talk about their plans for today and discuss logistical plans for their transportation.

Rocky mentions a subject which she and Jimi had briefly touched upon   last night.  Jimi had told her that he had witnessed one of the unnatural events that Selina had mentioned back at the Whispers office, yesterday.  He said that he had actually seen a manhole cover shoot skyward on a pillar of “fizzy” water boiling out into the street three days ago.

“Yeah!  Wow! It musta shot 25‘  into the air.  That was somethin’.  It’s only a little over a mile from here.” he says.  “We can take N. Broadway up to the Baden neighborhood.  It’s just up there.”  He points.

When asked if he’ll show the team the exact spot, he asks, “Is it possible for you to get me a pint?  Grizzley’s General store is on the way.”

Grizzley’s is about a mile up the road and the team spends some time buying materials for a bulletin board, (a local map, string, pushpins and Post-Its) to be placed in Louis’ Winnebago.  This will help place where bodies have been found, and where unnatural events have been reported to have occurred).  More coffee for all is purchased, and some smokes and a pint of Old Turkey for Jimi, and then they’re off, again.

A half a mile further, at the edge of a small residential community, Jimi has them stop.  “There it is.” He says, pointing.  “Right there at the intersection of Newby and Gimblin.”

A general perusal turns up nothing.  The manhole cover has been replaced and they make a mental note to check with the Water Dept. to see if there were any irregularities in the drainage system reported that day.

Ralph asks, “You said it was ‘Fizzy’ water?”

“Yeah.”, replies Jimi.  It smelled like Coke.”

“Coke?”, asks Ralph.

“Yeah, Coke.  You know.  Like the drink.”

It is decided that Gary and Ralph will take Ralph’s car and make an appointment to use Ralph’s police connections to try and gain some info on previous homeless victims and reported unnatural events. Before leaving, Gary calls Henry Watts, a St. Louis Animal Control Officer with City Police connections, and a regular resource used in certain instances by the television station, to ask if he is free to give them a hand.  

Henry replies that, yes, he is free and gives Gary a window for his availability.  Gary and Ralph have some time on their hands, so they decide to go and waste some ammo at the nearest pistol range and hone their skills.

Rocky and Louis take the van to go and check in at the Water Dept., which turns up no reported anomalies beyond the replacing of the manhole cover. At which point, Rocky drives Louis to his Sister-in-Law’s house in the Central West End, where he has parked the Winnebago which he won in the Lottery about three years ago.  His wife, Minerva, another occult investigator, is presently out of town on a series of speaking engagements.  As a plus, she keeps her portable occult library aboard the camper.  He’ll drive the Winnebago back to their motel, where Willa awaits, and Rocky will drive the van back and meet up with them both.

Meanwhile, after target shooting, Ralph and Gary connect with Henry, who drives them to Police HQ in College Hill.  There, both Henry and Ralph use their various skills, influence and contacts to dig up some pertinent info on various Jane and John Does, found in NE St. Louis, as well as some forensic info and the location of a couple of “body drops”.  Interestingly, one of the victims had had her heart cut out, plus there was evidence of cannibalism found on the bones of the heartless victim.

Feeling upbeat about their discoveries, but sobered by the thought of what type of monster it is they’re pursuing, the three men return to the College Hill Motel and from there, Gary drives the van back to the Whispers studio to share his audio recording with Selina and then run his filmed footage from last night through his office monitor and see if he got anything worthwhile.  The audio, he knows is good, but the tape sucks, tho’ some of the footage of the “ghosting” is usable.

Willa remains at the motel while the others pile into the Winnebago and head out to pay a visit to a near-by “body drop” used by “The Phantom”, located in the Bellefontaine Cemetery.   Henry follows in his van with one of his dogs, “Old Blue”, aboard.  They head to the site where the “heartless” victim’s body was found.  It is ominously less than a mile from the homeless hangout abutting O’Fallon Park. 

 A short search brings them to the reported area of the drop, a grave site in the “old” section of the cemetery.  Henry begins to quarter the area with “Blue”, while Louis, Ralph and Rocky search the area immediately around the site where the body was dumped. 

There, amongst empty booze bottles, some patches of frost, various wrappers (candy, McDonald’s, cigarettes), other paper trash and used condoms, Louis finds a small plastic snow globe, wet and muddy,  celebrating the 75thanniversary of the raising of The Bissellstreet Water Tower.  Louis passes it to Ralph who looks at it, and then rapidly shakes it.  Nothing happens.  He looks skyward, and chuckles, wiping fake sweat from his brow, he passes the globe to Rocky to inspect.  

She focuses on it, concentrating with great intensity.  Suddenly she looks stunned.  It appears as though she may pass out.  (She sees a large figure appear, ghostly, from out of the night.  It stops at the site seemingly right in front of her, bearing a loosely wrapped body which the figure tosses, like a rag doll, to the ground. As the body drops she sees the snow globe drop with it.  However, she is unable to determine whether the globe fell from the victim or from what she believes is the Street Phantom.)  

Louis catches her before she falls.

Thus Ends the First Session of The Grail Mystery.  It is approx. 2 P.M. on Tuesday, 01.16.2001    –    The Bellefontaine Cemetery

All Day Game Day

Have fun with Tabletop games!

This is a full day of tabletop gaming goodness! There will often be scheduled events (see below) but there will always be a great opportunity for Open Gaming all day with our growing game library available. You are also welcome to bring along any games of your own that you would like to play with new friends. Entry fee is included in monthly $5 membership.

Early Session: 11:30 a.m. – 4 p.m….ish

Pathfinder RPG (RPG)
The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil! This game session will be geared toward beginners, but players of all levels of experience are welcome. This game will be for 8th level characters; pregenerated characters will be provided.
GM: Bruce Snow ; 3-6 players

Later Session: 5 pm….ish  – 10 p.m.

Unknown Armies  (RPG)
Part II of  The Grail Mystery
After receiving reports of sightings and attacks by a “Urban Werewolf”, and meeting with a nightly gathering of homeless people across from O’Fallon Park in St. Louis on January 15th, 2001, the investigators become aware of the fact that there is more than one mystery afoot. The homeless people report not only a Werewolf, but a more pressing threat to their community, a predator they call The Street Phantom, who has murdered at least four of their number.  There has also been a slew of unnatural occurrences, visions, nightmares and assorted weirdness.  And what are these rumors about a Satan’s Chosen Temple?  Said to be a cabal of amateurish, clueless wanna-be’s with the ability to (what?) summon demons? . . .
For those interested, it’s not too late.  I still have several pre-generated character slots open.  All members of WIT, the Whispers Reality TV show Investigative Team, investigating the supernatural.
Experience the mystery and horror of the Occult Underground.  Experience Unknown Armies.
GM:  bMac; 3-6 players

All Day:

Ludus Senatus (Card Game)
Ludus Senatus, designed by Brian Compter,  takes its inspiration from the Roman Senate. Players control a tableau of three cards and take turns either revealing one of their cards and performing the actions listed on it or placing a card in the middle of the table and drawing a new card face-down to their tableau. When the center of the table fills up with the appropriate amount of cards each player checks the votes on their cards and compares them to the votes in the middle of the table. If the majority of their votes matches the majority of votes in the middle than the player scores points.
GM: Brian Compter; 3-4 players

As Requested:

X-Wing (Miniatures)
X-Wing has become a popular game at 2 Flights Up. All Star Wars fans are welcome to come. We are happy to accommodate new players. Either bring your own fleet or just come and we’ll assemble a fleet for you with our ships. This miniatures game is great for ages 16 and up.   Ask Thomas about it!

 

All Day Game Day

Have fun with Tabletop games!

This is a full day of tabletop gaming goodness! There will often be scheduled events (see below) but there will always be a great opportunity for Open Gaming all day with our growing game library available. You are also welcome to bring along any games of your own that you would like to play with new friends. Entry fee is included in monthly $5 membership.

This month we’re featuring not one, but TWO Role Playing Games, so whether you like modern RPGs or classic Fantasy role-play, come up and have fun!

Early Session: 11 a.m. – 4 p.m.

Pathfinder (RPG)
The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil!  This game session will be geared toward beginners, but all players of all levels of experience are welcome. The game will be for 3-6 players, characters will be 8th level. Pre-generated characters will be provided.
GM: Bruce Snow ; 3-6 players

Starting at 2 P.M.

Unknown Armies (RPG)
The Grail Mystery: A Unknown Armies RPG Scenario in Two parts
Intro: The adventure takes place in St Louis, MO, perhaps the most dangerous city in the USA, in some of its worst streets and neighborhoods, in January, of 2001. The Whispers Reality TV team, which specializes in supernatural content, is sent to investigate a series of attacks and murders attributed to an urban “Werewolf”, which has ravaged the city’s homeless community. These attacks are finally beginning to gather some media attention due to the severity of the attacks, not because of the specific population being affected, but because of, “Who Cares?” A Werewolf story, supported by media proof would be a great story, indeed. . . What the PC’s don’t know is that this may become their greatest story: murder, disappearances, a magickally powered serial predator and more . . . This is where the Whispers team stumbles into the Occult Underground, an all-encompassing, hidden reality behind the illusion of normalcy

 

As Requested:

X-Wing (Miniatures)
X-Wing has become a popular game at 2 Flights Up. All Star Wars fans are welcome to come. We are happy to accommodate new players. Either bring your own fleet or just come and we’ll assemble a fleet for you with our ships. This miniatures game is great for ages 16 and up.   Ask Thomas about it!

 

Bonus Game Day!

Hey!  We love gaming so much, and we love our regular gamers so much, we’re having a BONUS Game Day this month!

Nothing is scheduled, it’s going to be open gaming, but Thomas has been itching to see Federation Commander on the table again, so if you’re a STAR TREK fan, you don’t want to miss this!

There will be plenty of other games played too.  Board Games, RPGs, Card Games, Miniatures, we play ’em all at 2 Flights Up! 

And of course, this is included in your monthly $5 fee!

All Day Game Day

Have fun with Tabletop games!

This is a full day of tabletop gaming goodness! There will be 2 sessions of scheduled events (see below) and a growing game library available all day. You are also welcome to bring along any games of your own that you would like to play with new friends. Entry fee is included in monthly $5 membership.

 Morning Session: 11:30 a.m. – 4 p.m.

Pathfinder: Dungeon of the Bound Spirits (RPG)
A Pathfinder system one-shot adventure for 3 or more level 6 characters. A group of heroes must investigate a series of mysterious disappearances from a small village. Who or what is doing it and can the missing people be found and saved?
GM: Bruce Snow; 3+ players 

Empire Builder (Board Game)
Epic Railroad Building in North America
Discover a modern North American classic. Celebrate one of our most vital and enduring passions: railroads. Use your initial investment to build track. Then pick up commodities where they are grown, mined, or manufactured and deliver them to a lucrative place of demand. Complete a delivery and make the money you need to buy larger, faster trains, and expand your railroad empire. Win the game by building the most effective railroad empire!
GM: Jeannie Compter; 3-6 players 

Evening Session: 5 pm. – 10 p.m.

Civilization A New Dawn (Board Game)
This is a 4X* board game based off the Civilization video game series. By expanding their empire, players compete for randomly selected victory conditions. Games typically last 1 – 2 hours, but new players can expect a little longer while they learn the game. Since each player may only take 1 action per turn, this is a relatively easy game to learn as the game progresses.
GM: Daniel Hoctor; 2-4 players
* 4X stands for eXplore, eXpand, eXploit & eXterminate

As Requested:

X-Wing  (Miniatures)
X-Wing has become a popular game at 2 Flights Up. All Star Wars fans are welcome to come. We are happy to accommodate new players. Either bring your own fleet or just come and we’ll assemble a fleet for you with our ships. This miniatures game is great for ages 16 and up.  We can play first or second edition of the game.

 

BONUS Game Day!

That’s right, folks!  To celebrate the new year, we’re going to have a BONUS All Day Game Day at 2 Flights Up on New Years Day from 1PM to 9PM.   Did you get a new game for Christmas? Bring it on up and let’s get it to the table!  

We don’t have anything scheduled – it’s just open gaming all day long.  Rumor has it though, that the award-winning Gloomhaven might be making an appearance.

If dungeon crawls aren’t you thing, though, we’ve got over 270 games to choose from, Euros to Amerithrash to train games to party games and traditional family games.  So come on up and see how much fun you can have at a table!

 

All Day Game Day

Have fun with Tabletop games!

This is a full day of tabletop gaming goodness! There will be several planned events (see below) and a growing game library available all day. You are also welcome to bring along any games of your own that you would like to play with new friends. Entry fee is included in monthly $5 membership.

Here are some of the games we hope to get to the table at this game day.  They might not all make it, it depends on the crowd, of course, so if you are excited about playing one of these, let us know! 

18EU (Boardgame)
Starting with minor railroad companies in the 1830s in Europe, this game follows the development of the railroad industry through the 1930s.  Players will buy stock in, and eventually take control of mighty railroad companies in order to maximize their own personal wealth.
GM: Thomas Compter;  3-6 players

Brass  (Boardgame)
Brass is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half.
GM: Thomas Compter;  3-6 players

Merchant of Venus (Boardgame)
Players take on the roles of space traders who move their ships through interconnected systems discovering new alien worlds to trade with. As players start to make money delivering commodities in a unique supply-and-demand system, their earnings can be used to purchase upgrades for their ships and equipment (shields, lasers, engines, etc…) and construct their own spaceports (which speed up trading). 
GM: Jeannie Compter;  2-4 players

X-Wing (Miniatures)
X-Wing has become a popular game at 2 Flights Up. All Star Wars fans are welcome to come. We are happy to accommodate new players. Either bring your own fleet or just come and we’ll assemble a fleet for you with our ships. This miniatures game is great for ages 16 and up.  We’ll either be playing 1st edition, or the Triplanetary/Leviathan/X-Wing mashup that Thomas is working on. 
GM: Thomas Compter;  2-6 players