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All Day Game Day
November 16, 2019 @ 11:35 am - 10:00 pm
Have fun with Tabletop games!
This is a full day of tabletop gaming goodness! There will often be scheduled events (see below) but there will always be a great opportunity for Open Gaming all day with our growing game library available. You are also welcome to bring along any games of your own that you would like to play with new friends. Entry fee is included in monthly $5 membership.
Throughout the Day:
Card Games!
2pm Hand and Foot
5pm Oh Hell
7pm Spades
GM: Jeannie Compter; 2-8 players
Early Session: 11:35 a.m. – 4 p.m…..ish
Dead of Winter (Boardgame)
Dead of Winter: A Crossroads Game, the first game in this series, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game. Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition — but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that’s fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group’s goal, but don’t get walked all over by a loudmouth who’s looking out only for his own interests!
GM: Daniel Hoctor; 2-5 players
Later Session: 5 pm….ish – 10 p.m.
Federation Commander
Fly a Constellation class Federation Starship or the dreaded Klingon D7 Battlecruiser in this Star Trek tactical combat game. The game system is based on energy. You count how much energy your starship generates at the start of each turn, and pay for a “baseline speed”. The rest of your energy is spent during the turn to fire weapons, operate systems (tractor beams, transporters), to speed up, to slow down, or to reinforce your shields. During each of the eight impulses of each turn, ships move and you have the opportunity to fire weapons or operate systems.
GM: Thomas Compter; 2-6 players