Game Library

This page is left for archival purposes.  2 Flights Up has closed permanently.

We have a large and growing game library at 2 Flights Up, currently at over 300 games.

Note:  Most of our games are stored permanently at 2 Flights up, but we do occasionally bring a few home to play.  If there is a game on the list that you would particularly like to play, either at a Thursday Night Game Night or at the monthly All Day Game Days, be sure to fill out our contact form and let us know which one, and we’ll be sure to have it available on that day.

Note:  You can sort on any of the columns by clicking in the header section. Sort multiple columns simultaneously by holding down the shift key and clicking a second, third or even fourth column header!

Game Title Weight Min Players Max Players Theme Min Time Max Time Avg Time in Minutes Mechanics    
Wings of Glory Heavy 2 6 Historical 30 120 84 Action / Movement Programming;Area Control / Area Influence    
N.C.I.S. Medium 1 6 Contemporary Adventure 40 60 52 Co-operative Play;Storytelling    
Forbidden Sky; Height of Danger Medium 2 5 Contemporary Adventure 45 70 45 Action Point Allowance System;Co-operative Play    
Yardmaster Express Filler 2 5 Business 5 10 5 Card Drafting;Set Collection    
Space Sheep Light 1 8 Sci-Fi 15 30 15 Co-operative Play;Card Drafting    
Metro Light 2 6 Business 25 40 25 Tile Placement;Route/Network Building    
Urbanization Medium 2 4 Business 60 90 60 Variable Player Powers;    
Kairo Medium 2 4 Historical 30 55 30 Tile Placement;Hand Management    
Luftwaffe Heavy 2 2 Historical 100 135 100 Hex-and-Counter;Secret Unit Deployment    
Hey! That’s My Fish Filler 2 4 Contemporary Adventure 10 27 10 Grid Movement;Modular Board    
Time ‘n’ Space Medium 3 4 Sci-Fi 30 30 30 Pick-Up and Deliver;Point to Point Movement    
Industria Medium 3 4 Historical 45 70 60 Auction/Bidding;Hand Management    
SPANC Light 2 4 Fantasy 45 70 60 Hand Management;Modular Board    
CHEW: Cases of the FDA Light 2 5 Fantasy 20 40 32 Card Drafting;Take That    
Relationship Tightrope Filler 3 5 Abstract 19 38 30.4 Hand Management;Simultaneous Action Selection    
1775 Heavy 2 4 Historical 60 120 96 Area Control / Area Influence;Campaign / Battle Card Driven    
Cranium Cadoo Light 2 16 Abstract 23 60 45.2 Acting;Line Drawing    
Van Helsing Light 2 5 Fantasy 45 60 54 Action Point Allowance System;Hidden Movement    
Hengist Light 2 2 Historical 15 24 20.4 Hand Management;Point to Point Movement    
GoLo Golf Dice Game Filler 1 10 Contemporary Adventure 5 20 14 Dice Rolling;Dice Rolling    
Bigfoot Filler 2 2 Contemporary Adventure 10 20 16 Hand Management;Card Drafting    
Dude Filler 4 6 Abstract 10 25 19 Acting;Pattern Recognition    
Coin Age Filler 2 2 Fantasy 10 20 16 Area Control / Area Influence;Dice Rolling    
Connect 4 Filler 2 2 Abstract 10 20 16 Pattern Building;Area Enclosure    
Farkle Filler 2 6 Abstract 10 20 16 Dice Rolling;Dice Rolling    
SushiGo Filler 2 5 Contemporary Adventure 10 20 16 Card Drafting;Set Collection    
Tsuro Filler 2 8 Abstract 10 20 16 Tile Placement;Pattern Recognition    
For Sale Filler 3 6 Business 10 20 16 Auction;Hand Management    
Bohnanza Light 2 7 Business 35 60 45 Set Collection;Negotiation    
Tzolk’in: The Mayan Calendar Heavy 2 4 Historical 75 120 90 Set Collection;Worker Placement    
Zeus on the Loose Filler 2 5 Fantasy 10 20 16 Hand Management;Take That    
Gubs Filler 2 6 Fantasy 10 25 19 Hand Management;Take That    
Aquarius Filler 2 5 Fantasy 15 25 21 Pattern Building;Tile Placement    
Jenga Filler 2 8 Abstract 15 25 21 Dexterity;Press Your Luck    
Nacho Loco Filler 2 6 Abstract 15 25 21 Tile Placement;Hand Management    
No Thanks Filler 3 5 Abstract 15 25 21 Auction/Bidding;Set Collection    
Waterworks Filler 2 4 Abstract 10 30 22 Tile Placement;Hand Management    
Chaos & Alchemy Filler 2 5 Fantasy 18 25 22.2 Dice Rolling;Hand Management    
Taboo Filler 4 10 Abstract 18 25 22.2 Partnerships;Trivia    
Battleship Filler 2 2 Contemporary Adventure 15 30 24 Secret Unit Deployment;Area Control / Area Influence    
Going, Going, Gone Filler 2 6 Contemporary Adventure 15 30 24 Auction/Bidding;Dexterity    
Ninja Dice Filler 2 4 Fantasy 15 30 24 Dice Rolling;Press Your Luck    
Moods Filler 3 8 Abstract 18 30 25.2 Voting;Acting    
Dilbert Corporate Shuffle Filler 4 6 Business 22 37 31 Hand Management;Set Collection    
Guillotine Filler 2 6 Historical 20 40 32 Hand Management;Take That    
Parcheesi Filler 2 6 Abstract 25 40 34 Dice Rolling;Roll / Spin and Move    
6 Nimmt Filler 2 10 Abstract 20 45 35 Hand Management;Pattern Building    
Family Business Filler 3 6 Historical 35 50 40 Take That;Hand Management    
12 Days of Christmas Filler 3 8 Abstract 30 60 48 Hand Management;Set Collection    
MindTrap Filler 2 6 Abstract 40 60 52 Partnerships;Memory    
Would You Rather Filler 4 8 Abstract 50 120 92 Roll / Spin and Move;Voting    
Jungle Speed Light 2 8 Abstract 10 10 10 Pattern Recognition;Dexterity    
Scrabble Slam Light 2 4 Abstract 13 16 14.8 Hand Management;Set Collection    
Timeline Light 2 8 Historical 12 17 15 Trivia;Memory    
Are You a Werewolf? Light 6 17 Fantasy 10 20 16 Hidden Role;Variable Player Powers    
Moral Conflict Heavy 2 5 Historical 60 230 162 Area Control / Area Influence; Simulation    
Latice Light 2 4 Abstract 15 30 24 Tile Placement    
Codenames Light 2 8 Contemporary Adventure 10 20 16 Memory;Partnerships    
Old Maid Light 2 2 Abstract 10 20 16 Hand Management;Card Drafting    
Square Shooters Light 2 6 Abstract 10 20 16 Dice Rolling;Set Collection    
Eclipse (Not the Euro Expansion game) Light 2 2 Abstract 15 20 18 Area Enclosure;Point to Point Movement    
Game of Knowledge Light 2 10 Abstract 20 20 20 Trivia;    
Maze Racers Light 2 2 Abstract 14 24 20 Dexterity;Modular Board    
Cthulu Fluxx Light 2 6 Fantasy 5 30 20 Hand Management;Set Collection    
Blokus Light 2 4 Abstract 15 25 21 Area Enclosure;Tile Placement    
Apples to Apples, Mod Light 3 6 Abstract 15 30 24 Hand Management;Pattern Recognition    
Apples to Apples, Trendy Snack Pack Light 3 4 Abstract 15 30 24 Hand Management;Pattern Recognition    
Hanabi Light 2 5 Abstract 15 30 24 Co-operative Play;Set Collection    
Othello Light 2 2 Abstract 15 30 24 Area Control / Area Influence;Pattern Building    
CamelCup Light 2 8 Racing 20 30 26 Roll / Spin and Move;Betting/Wagering    
Gravwell Light 1 4 Sci-Fi 20 35 29 Action / Movement Programming;Card Drafting    
Splendor Light 2 4 Business 21 36 30 Card Drafting;Set Collection    
Plato 3000 Light 2 4 Fantasy 18 38 30 Hand Management;Set Collection    
Telestrations Light 4 8 Abstract 18 38 30 Paper-and-Pencil;Line Drawing    
Agents, The Light 2 5 Contemporary Adventure 20 40 32 Hand Management;Take That    
Brain Quest Light 2 8 Abstract 20 40 32 Hand Management;Trivia    
Dixit: with Journey Light 3 6 Abstract 20 40 32 Voting;Pattern Recognition    
Dogfight Light 2 4 Historical 20 40 32 Action / Movement Programming;Player Elimination    
Forbidden Island Light 2 4 Contemporary Adventure 20 40 32 Co-operative Play;Action Point Allowance System    
Jaipur Light 2 2 Historical 20 40 32 Set Collection;Hand Management    
Lanterns Light 2 4 Abstract 20 40 32 Tile Placement;Hand Management    
Love Letter Light 2 4 Fantasy 20 40 32 Hand Management;Take That    
Qwirkle Light 2 5 Abstract 20 40 32 Hand Management;Pattern Building    
Racko Light 2 4 Abstract 20 40 32 Pattern Building;Pattern Recognition    
Say Anything Light 3 8 Abstract 20 40 32 Voting;Betting/Wagering    
Smiley Face Light 4 8 Abstract 20 40 32 Hand Management;Set Collection    
Triominos Light 2 6 Abstract 20 40 32 Pattern Recognition;Pattern Building    
Wits & Wagers Light 3 7 Abstract 20 40 32 Betting/Wagering;Paper-and-Pencil    
Pointing Fingers Light 3 6 Abstract 15 45 33 Betting/Wagering;Simultaneous Action Selection    
Bandu, original and Deluxe Light 2 6 Abstract 10 50 34 Dexterity;Player Elimination    
Morff Light 4 4 Abstract 20 45 35 Hand Management;Trick-taking    
Yahtzee Light 2 4 Abstract 20 45 35 Dice Rolling;Press Your Luck    
7 Wonders Duel Light 2 2 Fantasy 30 40 36 Hand Management;Set Collection    
Can’t Stop Light 2 4 Abstract 30 40 36 Dice Rolling;Press Your Luck    
Harbour Light 3 4 Business 30 40 36 Worker Placement;Time Track    
Hot Rod Creeps Light 2 6 Racing 25 45 37 Hand Management;Modular Board    
Rummi-kube Light 2 2 Abstract 20 50 38 Hand Management;Set Collection    
Stratego Light 2 2 Fantasy 20 50 38 Area Control / Area Influence;Grid Movement    
Belle of the Ball Light 2 5 Fantasy 30 45 39 Card Drafting;Set Collection    
Carcassonne, the Discovery Light 2 5 Historical 30 45 39 Tile Placement;Area Control / Area Influence    
Codenames; Pictures Light 4 10 Contemporary Adventure 30 45 39 Memory;Partnerships    
Colt Express Light 2 6 Old West 30 45 39 Action / Movement Programming;Hand Management    
Floating Market Light 2 5 Business 30 45 39 Worker Placement;Betting/Wagering    
Loch Ness Light 2 5 Contemporary Adventure 30 45 39 Set Collection;Pattern Recognition    
Sultan Light 2 5 Business 30 45 39 Auction/Bidding;Set Collection    
King of New York Light 2 6 Sci-Fi 30 46 39.6 Dice Rolling;Card Drafting    
Chinese Checkers Light 2 6 Abstract 20 60 40 Grid Movement;Area Control / Area Influence    
Lost Cities Light 2 2 Abstract 30 50 42 Hand Management;Trick-taking    
Renown Light 3 8 Fantasy 30 50 42 Hand Management;Dice Rolling    
Thieves in the Wood Light 2 6 Fantasy 35 50 44 Roll / Spin and Move;    
Citadels Light 2 8 Fantasy 20 60 44 Hidden Role;Variable Player Powers    
Geek Out Light 2 10 Abstract 20 60 44 Trivia;Auction/Bidding    
Yatzee Free For All Light 2 6 Abstract 20 60 44 Dice Rolling;Press Your Luck    
Donkey; It’s a Kick! Light 3 8 Abstract 30 55 45 Card Drafting;Set Collection    
Masques Light 2 4 Diplomacy/Politics 30 55 45 Area Control / Area Influence;Card Drafting    
Tokaido Light 2 5 Contemporary Adventure 30 55 45 Point to Point Movement;Set Collection    
What’s Yours Like? Light 4 20 Abstract 30 55 45 Paper-and-Pencil;Partnerships    
Wizard Light 3 6 Abstract 30 55 45 Betting/Wagering;Trick-taking    
Zooloretto Light 2 5 Business 30 55 45 Set Collection;Action Point Allowance System    
Chez Cthulhu Light 2 5 Fantasy 25 60 46 Set Collection;Take That    
Apples to Apples Junior Light 4 10 Abstract 30 60 48 Hand Management;Pattern Recognition    
Clue Light 3 6 Mystery 30 60 48 Roll / Spin and Move;Pattern Recognition    
Looney Pyramids Light 2 6 Abstract 30 60 48 Pattern Building;Pattern Recognition    
Ogre Light 2 3 Sci-Fi 30 60 48 Hex-and-Counter;Variable Player Powers    
Pictionary Light 3 16 Abstract 30 60 48 Paper-and-Pencil;Partnerships    
Pit Light 3 10 Business 30 60 48 Set Collection;Simultaneous Action Selection    
Ski Gammon Light 2 6 Contemporary Adventure 30 60 48 Roll / Spin and Move;Roll / Spin and Move    
Stocks & Bonds Light 2 8 Business 30 60 48 Stock Holding;Press Your Luck    
Stone Age Light 2 4 Historical 30 60 48 Worker Placement;Dice Rolling    
Uno Light 3 10 Abstract 30 60 48 Hand Management;Variable Phase Order    
Behütunsburg Light 2 4 Fantasy 30 70 54 Hand Management;Set Collection    
Snapshot Light 2 4 Abstract 30 70 54 Pattern Recognition;Memory    
Sequence Light 2 6 Abstract 30 75 57 Hand Management;Pattern Recognition    
Milles Bornes Light 2 6 Contemporary Adventure 40 70 58 Hand Management;Take That    
Outdoor Survival Light 2 4 Contemporary Adventure 40 70 58 Point to Point Movement;Time Track    
Chatter Matters Light 2 4 Abstract 45 70 60 Roll / Spin and Move;    
King of the Elves Light 2 6 Fantasy 45 70 60 Card Drafting;Hand Management    
Sail to India Light 3 4 Historical 45 70 60 Action Point Allowance System;Area Movement    
Survivor Light 4 8 Contemporary Adventure 45 70 60 Partnerships;Roll / Spin and Move    
Tower Light 1 4 Fantasy 45 70 60 Set Collection;Worker Placement    
Upwords Light 2 4 Abstract 45 70 60 Tile Placement;Hand Management    
Mancala Light 2 2 Abstract 30 80 60 Pattern Recognition;Player Elimination    
Masterpiece Light 3 6 Business 30 80 60 Auction/Bidding;Roll / Spin and Move    
Nuclear War Light 2 6 Contemporary Adventure 50 67 60.2 Hand Management;Take That    
Wok Star Light 1 4 Business 50 70 62 Co-operative Play;Simultaneous Action Selection    
Catan Geographies; Indiana & Ohio Light 2 6 Historical 45 75 63 Route/Network Building;Hand Management    
Catan Geographies; New York Light 2 6 Historical 45 75 63 Route/Network Building;Hand Management    
Catan Geographies; North Rhine – Westphalia Light 2 6 Historical 45 75 63 Route/Network Building;Hand Management    
Catan Geographies;DelMarVa Light 2 6 Historical 45 75 63 Route/Network Building;Hand Management    
Carcassonne Light 2 6 Historical 30 90 66 Tile Placement;Pattern Building    
Carcassonne; the Winter Edition Light 2 6 Historical 30 90 66 Tile Placement;Pattern Building    
Dominos (Double Nine) Light 2 6 Abstract 30 90 66 Pattern Building;Pattern Recognition    
Trivial Pursuit Light 2 8 Abstract 30 90 66 Trivia;Roll / Spin and Move    
Catan, Seafarers of Light 2 4 Fantasy 40 90 70 Route/Network Building;Trading    
Catan, Settlers of Light 2 6 Fantasy 40 90 70 Route/Network Building;Trading    
Pirate’s Cove Light 3 5 Fantasy 60 90 78 Hand Management;Pick-up and Deliver    
Stormbreaker; Alex Rider: The Boardgame Light 2 4 Contemporary Adventure 30 120 84 Area Movement;Set Collection    
Hobbit Adventure Boardgame, The Light 2 4 Fantasy 50 90 90 Grid Movement;Hand Management    
Awful Green Things From Outer Space Light 2 2 Fantasy 75 100 90 Area Movement;Dice Rolling    
Munchkin 2010 Holiday Edition Light 3 6 Fantasy 60 110 90 Hand Management;Take That    
Journeys of Paul, The Light 1 6 Historical 45 120 90 Point to Point Movement;Hand Management    
Star Trek Panic Light 1 4 Sci-Fi 90 120 108 Co-operative Play;Hand Management    
Daltonopoly Light 2 6 Business 70 190 130 Roll / Spin and Move;Stock Holding    
Hold ’em Opoly Light 2 6 Business 70 190 130 Roll / Spin and Move;Stock Holding    
Lawtonopoly Light 2 6 Business 70 190 130 Roll / Spin and Move;Stock Holding    
Pittsfieldopoly Light 2 6 Business 70 190 130 Roll / Spin and Move;Stock Holding    
Hive Medium 2 2 Abstract 14 24 20 Grid Movement;Tile Placement    
Ignis Medium 2 2 Abstract 15 25 21 Pattern Building;Pattern Recognition    
Diamonds Medium 2 6 Abstract 20 30 26 Hand Management;Trick-taking    
Duke, The Medium 2 2 Abstract 20 30 26 Grid Movement;Tile Placement    
ModX Medium 2 4 Abstract 20 30 26 Pattern Building;    
Province Medium 2 2 Business 20 30 26 Worker Placement;Area Control / Area Influence    
Agricola: All Creatures Big and Small Medium 2 2 Business 20 35 29 Worker Placement;Area Enclosure    
Quarriors Medium 2 4 Fantasy 18 38 30 Card Drafting;Deck / Pool Building    
7 Wonders Medium 2 7 Historical 20 40 32 Card Drafting;Set Collection    
Backgammon Medium 2 2 Abstract 20 40 32 Dice Rolling;Point to Point Movement    
Dominion Medium 2 4 Fantasy 20 40 32 Hand Management;Card Drafting    
Lord of the Rings: The Confrontation Medium 2 2 Fantasy 20 40 32 Area Movement;Secret Unit Deployment    
Cardcassonne (Carcassonne Card Game) Medium 2 5 Historical 30 45 39 Tile Placement;Hand Management    
Infiltration Medium 2 6 Sci-Fi 30 45 39 Modular Board;Hand Management    
Hector and Achilles Medium 2 2 Historical 30 50 42 Hand Management;Set Collection    
Modern Art Medium 3 5 Business 20 60 44 Auction/Bidding;Hand Management    
Resistance: Avalon, The Medium 5 10 Fantasy 20 60 44 Hidden Role;Voting    
Masons Medium 1 4 Historical 30 55 45 Area Enclosure;Area Control / Area Influence    
Nuns on the Run Medium 2 8 Contemporary Adventure 30 55 45 Secret Unit Deployment;Point to Point Movement    
Sola Fide Medium 2 2 Historical 30 55 45 Area Control / Area Influence;Card Drafting    
Cribbage Medium 2 2 Abstract 30 60 48 Hand Management;    
Forbidden Desert Medium 2 4 Contemporary Adventure 30 60 48 Co-operative Play;Action Point Allowance System    
Pillars of the Earth; Builders’ Duel Medium 2 2 Business 30 60 48 Set Collection;Action Point Allowance System    
Speicherstadt Medium 2 5 Business 30 60 48 Auction/Bidding;Hand Management    
Pandemic Medium 2 4 Contemporary Adventure 40 60 52 Co-operative Play;Hand Management    
Innovation (w/ Exp Figures in the Sand and Echoes of the Past) Medium 2 6 Historical 45 60 54 Hand Management;Variable Phase Order    
Survive! Space Attack Medium 2 4 Sci-Fi 45 60 54 Action Point Allowance System;Point to Point Movement    
Campaign Manager 2008 Medium 2 2 Historical 40 65 55 Area Control / Area Influence;Card Drafting    
Broom Service Medium 2 5 Fantasy 30 75 57 Pick-up and Deliver;Press Your Luck    
Cosmic Encounter Medium 3 5 Sci-Fi 40 70 58 Variable Player Powers;Hand Management    
Fresco Medium 2 4 Historical 40 70 58 Simultaneous Action Selection;Action / Movement Programming    
Albion Medium 2 4 Historical 45 70 60 Worker Placement;Area Control / Area Influence    
Dragon & Flagon Medium 2 8 Fantasy 45 70 60 Action / Movement Programming;Time Track    
Naval War of 1812 Medium 2 2 Historical 45 70 60 Point to Point Movement;Campaign / Battle Card Driven    
Swinging Jivecat Voodoo Lounge Medium 2 5 Contemporary Adventure 40 75 61 Area Control / Area Influence;Hand Management    
Lords of Vegas (w/ Up! expansion) Medium 2 4 Business 50 70 62 Area Control / Area Influence;Tile Placement    
Courtier Medium 2 4 Historical 45 75 63 Area Control / Area Influence;Hand Management    
Goldbräu Medium 3 4 Business 45 75 63 Area Control / Area Influence;Stock Holding    
Thurn and Taxis (w/ All Roads Lead to Rome Expansion) Medium 2 4 Historical 45 75 63 Route/Network Building;Card Drafting    
Twilight Saga; New Moon Medium 2 8 Fantasy 40 80 64 Trivia;Hand Management    
Catan; the Card Game Medium 2 2 Fantasy 30 90 66 Trading;Set Collection    
Flash Point: Fire Rescue Medium 1 6 Contemporary Adventure 30 90 66 Co-operative Play;Action Point Allowance System    
Scrabble Medium 2 4 Abstract 30 90 66 Hand Management;Tile Placement    
X-Wing Miniatures Game Medium 2 6 Sci-Fi 30 90 66 Simulation;Action / Movement Programming    
Formula D Medium 2 10 Contemporary Adventure 50 80 68 Grid Movement;Roll / Spin and Move    
Mercante Medium 3 5 Historical 50 80 68 Commodity Speculation;Worker Placement    
Catan, Star Trek Medium 3 4 Fantasy 40 90 70 Route/Network Building;Trading    
Evolution (with Flight Expansion) Medium 2 6 Historical 40 90 70 Hand Management;Simulation    
New Bedford Medium 1 4 Historical 60 85 75 Worker Placement;Tile Placement    
Airlines Europe Medium 2 5 Historical 60 90 78 Route/Network Building;Stock Holding    
Aladdin’s Dragons Medium 3 5 Fantasy 60 90 78 Auction/Bidding;Time Track    
Galaxy Trucker Medium 2 4 Sci-Fi 60 90 78 Simultaneous Action Selection;Tile Placement    
My Village Medium 2 4 Business 60 90 78 Worker Placement;Dice Rolling    
Mystery Express Medium 3 5 Mystery 60 90 78 Action Point Allowance System;Memory    
Ticket to Ride: Märklin Medium 2 5 Business 50 95 80 Route/Network Building;Hand Management    
Small World Medium 2 5 Fantasy 60 95 81 Area Control / Area Influence;Variable Player Powers    
Village Medium 2 4 Business 60 90 90 Worker Placement;Set Collection    
Castles of Mad King Ludwig Medium 1 4 Business 75 100 90 Tile Placement;Set Collection    
Exposed Light 2 6 Contemporary Adventure 30 45 30 Area Movement;Grid Movement    
Dead Last Filler 6 12 Contemporary Adventure 10 90 10 Simultaneous Action Selection;Take That    
Thunder Alley Medium 2 16 Sports 75 100 90 Hand Management;Grid Movement    
Tammany Hall Medium 3 5 Historical 69 104 90 Area Control / Area Influence;Auction/Bidding    
XCOM, the Board Game Medium 1 4 Sci-Fi 60 110 90 Co-operative Play;Variable Player Powers    
DungeonQuest (2010 3rd Edition) Medium 1 4 Fantasy 80 100 92 Modular Board;Tile Placement    
World of Warcraft Adventure Game Medium 2 4 Fantasy 80 100 92 Variable Player Powers;Hand Management    
Elder Sign Medium 1 8 Horror 50 120 92 Co-operative Play;Action Point Allowance System    
Space Cadets; Away Missions Medium 1 6 Sci-Fi 60 120 96 Co-operative Play;Action Point Allowance System    
Age of Conan: The Strategy Board Game Medium 2 4 Fantasy 80 120 104 Dice Rolling;Variable Phase Order    
Kingsburg Medium 2 5 Fantasy 75 120 105 Dice Rolling;Worker Placement    
Nothing Personal Medium 3 5 Diplomacy/Politics 90 140 120 Take That;Area Control / Area Influence    
Relic Expedition Medium 2 5 Contemporary Adventure 60 150 120 Action Point Allowance System;Hand Management    
Mwahahaha Medium 2 5 Sci-Fi 100 134 120.4 Hand Management;    
Catan, Merchants of Europe Medium 3 4 Historical 90 150 126 Route/Network Building;Trading    
Risk Medium 2 6 Historical 90 150 126 Area Control / Area Influence;Dice Rolling    
Kings of Air and Steam Medium 2 7 Fantasy 75 210 129 Pick-up and Deliver;Action / Movement Programming    
Merchants & Marauders Medium 2 4 Historical 90 170 170 Action Point Allowance System;Pick-up and Deliver    
Railways of the World Medium 2 6 Business 100 240 170 Pick-up and Deliver;Action Point Allowance System    
Fortress America (1986 Milton Bradley Ed.) Medium 2 4 Historical 150 200 180 Area Movement;Dice Rolling    
Empire Builder Medium 2 6 Business 100 300 200 Crayon Rail System;Pick-up and Deliver    
Cruise Line: Caribbean! Medium 2 4 Business 130 230 230 Pick-up and Deliver;Stock Holding    
Merchant of Venus Medium 1 4 Sci-Fi 120 240 240 Pattern Recognition;Commodity Speculation    
Battle Line Medium 2 2 Historical 15 30 24 Hand Management;Pattern Building    
Chess Heavy 2 2 Abstract 20 60 44 Grid Movement;Player Elimination    
Mah Jongg Heavy 2 5 Abstract 30 55 45 Set Collection;    
Feudal Heavy 2 6 Historical 30 90 66 Area Movement;Player Elimination    
Space Cadets Heavy 4 6 Sci-Fi 30 90 66 Co-operative Play;Dexterity    
Boots on the Ground Heavy 1 3 Historical 55 75 67 Grid Movement;Campaign / Battle Card Driven    
Ares Project Heavy 2 4 Sci-Fi 60 90 78 Area Control / Area Influence;Secret Unit Deployment    
Steam Heavy 2 5 Business 70 120 100 Stock Holding;Route/Network Building    
Panamax Heavy 2 4 Business 75 120 102 Point to Point Movement;Stock Holding    
PanzerBlitz Heavy 2 2 Historical 90 120 108 Hex-and-Counter;Modular Board    
Power Grid Heavy 2 6 Business 70 150 110 Area Control / Area Influence;Auction/Bidding    
Brew Crafters Heavy 2 5 Business 60 150 120 Worker Placement;Action Point Allowance System    
Pirates of the Cursed Seas Heavy 2 6 Fantasy 90 150 126 Simulation;Player Elimination    
Puerto Rico Heavy 2 5 Business 90 150 126 Variable Phase Order;Commodity Speculation    
Caverna Heavy 1 7 Business 100 150 130 Worker Placement;Tile Placement    
Fog of War, The Heavy 2 2 Historical 90 160 132 Simulation;Campaign / Battle Card Driven    
Axis & Allies 1941 Heavy 2 5 Historical 60 180 132 Area Control / Area Influence;Dice Rolling    
Fortune and Glory: The Cliffhanger Game Heavy 1 8 Contemporary Adventure 65 240 140 Press Your Luck;Variable Player Powers    
Age of Mythology Heavy 2 6 Fantasy 120 180 156 Hand Management;Dice Rolling    
Brass Heavy 2 4 Business 120 180 156 Hand Management;Route/Network Building    
Le Havre Heavy 2 5 Business 95 200 165 Worker Placement;Time Track    
War at Sea Heavy 2 2 Historical 120 200 168 Area Control / Area Influence;Simulation    
Twilight Struggle Heavy 2 2 Historical 150 200 180 Area Control / Area Influence;Hand Management    
Rails of New England Heavy 2 5 Business 120 225 190 Route/Network Building;Card Drafting    
Arkham Horror Heavy 1 8 Horror 120 240 192 Co-operative Play;Point to Point Movement    
Kingmaker Heavy 2 6 Historical 180 300 252 Area Movement;Voting    
Advanced D&D 1st Ed. Heavy 2 9 Fantasy 240 480 384 Role Playing;Dice Rolling    
Scotland Rising Intense 1 2 Historical 60 110 90 Hex-and-Counter;Action Point Allowance System    
Star Fleet Battles Intense 2 6 Sci-Fi 40 180 124 Hex-and-Counter;Player Elimination    
Federation Commander Heavy 2 6 Sci-Fi 60 180 132 Grid Movement;Player Elimination    
1776 Intense 2 2 Historical 60 240 168 Hex-and-Counter;Area Control / Area Influence    
Squad Leader Intense 2 2 Historical 60 240 168 Hex-and-Counter;Modular Board    
Jutland Intense 2 2 Historical 180 240 216 Area Control / Area Influence;Simulation    
Holy Roman Empire Intense 2 6 Historical 90 300 216 Area Control / Area Influence;Area Movement    
Assault Intense 2 2 Historical 120 320 240 Hex-and-Counter;Area Control / Area Influence    
18EU Intense 2 6 Business 240 480 384 Stock Holding;Route/Network Building    
Diplomacy Intense 4 7 Historical 240 480 384 Area Control / Area Influence;Acting    
Federation & Empire Intense 2 8 Sci-Fi 360 720 576 Area Control / Area Influence;Hex-and-Counter    
Alhambra (Big Box) Medium 2 6 Historical 45 70 60 Tile Placement;Set Collection    
Coup Light 3 6 Fantasy 10 20 16 Variable Player Powers;Memory    
Ganz Schön Clever Light 1 4 Abstract 20 40 32 Dice Rolling;Paper-and-Pencil    
Pandemic: Fall of Rome Medium 1 5 Historical 45 60 54 Co-operative Play;Action Point Allowance System    
Targi Medium 2 2 Historical 45 70 60 Modular Board;Worker Placement    
Seafall Heavy 3 5 Fantasy 120 180 156 Hand Management;Variable Player Powers    
New York 1901 Medium 2 4 Historical 30 60 48 Area Control / Area Influence;Tile Placement    
Scotland Yard Light 3 6   30 55 45 Partnerships;Secret Unit Deployment    
Executive Decision Medium 2 6 Business 60 120 96 Auction/Bidding;Commodity Speculation    
Ender’s Game Medium 2 2 Sci-Fi 30 45 39 Dice Rolling;Variable Player Powers    
Sail Away Medium 2 4 Fantasy 45 60 54 Pick-Up and Deliver;Set Collection    
Regatta Medium 2 6 Contemporary Adventure 45 70 60 Roll / Spin and Move;    
Whoonu Light 3 6 Abstract 25 40 25 N/A    
Skipbo Light 2 6 Abstract 15 25 15 Hand Management    
Score 4 Light 2 4 Abstract 25 40 25 Pattern Building;Pattern Recognition    
Isolation Light 2 2 Abstract 15 30 15 Grid Movement;Pattern Recognition    
Mission to Planet Hexx Light 2 4 Sci-Fi 30 90 30 Hand Management;Route/Network Building    
Rock me Archimedes Light 2 2 Sci-Fi 12 20 12 Area Control / Area Influence;Grid Movement    
Go Heavy 2 2 Abstract 30 180 30 Area Enclosure;Pattern Recognition    
EZ Run Light 2 6 Abstract 20 40 20 Card Drafting;Hand Management    
CDMC 3000 Filler 1 3 Abstract 10 20 16 Dexterity;    
Fluxx Filler 2 6 Abstract 10 35 25 Hand Management;Set Collection    
Fury of Dracula Heavy 2 5 Fantasy 120 180 156 Secret Unit Deployment;Point to Point Movement    
Istanbul or Constantinople? Light 2 4 History 10 20 16 Hand Management;Pattern Recognition    
Ludus Senatus Light 2 4 Historical 15 30 24 Hand Management;Memory    
Manhatten Project; Chain Reaction Light 1 5 Contemporary Adventure 30 40 36 Hand Management;    
Medici Medium 2 6 Historical 60 60 60 Auction/Bidding;Press Your Luck    
Play Ball Filler 2 4 Sports 10 15 13 Set Collection;    
Rise of Augustus Medium 2 6 Historical 20 40 32 Card Drafting;Set Collection    
S.U.E.T.: The Card Game Light 2 4 Fantasy 15 30 24 Hand Management;Set Collection    
Sagrada Medium 2 6 Abstract 20 60 44 Dice Rolling;Set Collection    
Santa’s Bag Filler 2 8 Fantasy 10 20 16 Hand Management;Set Collection    
Senduku Light 2 2       0 ;    
Godfather; Corleone’s Empire, The Medium 2 5 Contemporary Adventure 60 100 84 Area Control / Area Influence;Hand Management    
Grizzled, The Medium 3 5 Historical 20 60 44 Co-operative Play;Hand Management    
Wonky Filler 2 6 Abstract 5 15 11 Dexterity;Hand Management    
Zombie Dice Filler 2 8 Fantasy 10 15 13 Dice Rolling;Press Your Luck    
Hibernia Light 3 4 Historical 30 47 40.2 Area Movement;Dice Rolling    
Cartography Light 2 4 Abstract 15 24 20.4 Area Control / Area Influence;Tile Placement    
Fire & Axe Medium 2 5 Historical 30 90 66 Action Point Allowance System;Pick-up and Deliver    
Porta Nigra Medium 2 4 Historical 75 120 102 Area Control / Area Influence;Card Drafting    
World Monuments Light 2 4 Abstract 35 52 45.2 Set Collection;Worker Placement    
Golden City, The Medium 3 4 Business 50 75 65 Area Control / Area Influence;Route/Network Building    
Commissioned Light 2 6 Historical 45 70 60 Area Control / Area Influence;Deck / Pool Building    
Triplanetary Heavy 2 4 Sci-Fi 45 80 66 Action / Movement Programming;Grid Movement    
BattleLore, 2nd Edition Medium 2 2 Fantasy 60 120 96 Area Control / Area Influence;Campaign / Battle Card Driven    
Axis & Allies – Bandits High Medium 2 2 Historical 60 120 96 Action / Movement Programming;Simultaneous Action Selection    
Mythotopia Heavy 2 4 Fantasy 60 120 96 Area Control / Area Influence;Deck / Pool Building