This page is left for archival purposes. 2 Flights Up has closed permanently.
We have a large and growing game library at 2 Flights Up, currently at over 300 games.
Note: Most of our games are stored permanently at 2 Flights up, but we do occasionally bring a few home to play. If there is a game on the list that you would particularly like to play, either at a Thursday Night Game Night or at the monthly All Day Game Days, be sure to fill out our contact form and let us know which one, and we’ll be sure to have it available on that day.
Note: You can sort on any of the columns by clicking in the header section. Sort multiple columns simultaneously by holding down the shift key and clicking a second, third or even fourth column header!
Game Title | Weight | Min Players | Max Players | Theme | Min Time | Max Time | Avg Time in Minutes | Mechanics | ||
---|---|---|---|---|---|---|---|---|---|---|
Wings of Glory | Heavy | 2 | 6 | Historical | 30 | 120 | 84 | Action / Movement Programming;Area Control / Area Influence | ||
N.C.I.S. | Medium | 1 | 6 | Contemporary Adventure | 40 | 60 | 52 | Co-operative Play;Storytelling | ||
Forbidden Sky; Height of Danger | Medium | 2 | 5 | Contemporary Adventure | 45 | 70 | 45 | Action Point Allowance System;Co-operative Play | ||
Yardmaster Express | Filler | 2 | 5 | Business | 5 | 10 | 5 | Card Drafting;Set Collection | ||
Space Sheep | Light | 1 | 8 | Sci-Fi | 15 | 30 | 15 | Co-operative Play;Card Drafting | ||
Metro | Light | 2 | 6 | Business | 25 | 40 | 25 | Tile Placement;Route/Network Building | ||
Urbanization | Medium | 2 | 4 | Business | 60 | 90 | 60 | Variable Player Powers; | ||
Kairo | Medium | 2 | 4 | Historical | 30 | 55 | 30 | Tile Placement;Hand Management | ||
Luftwaffe | Heavy | 2 | 2 | Historical | 100 | 135 | 100 | Hex-and-Counter;Secret Unit Deployment | ||
Hey! That’s My Fish | Filler | 2 | 4 | Contemporary Adventure | 10 | 27 | 10 | Grid Movement;Modular Board | ||
Time ‘n’ Space | Medium | 3 | 4 | Sci-Fi | 30 | 30 | 30 | Pick-Up and Deliver;Point to Point Movement | ||
Industria | Medium | 3 | 4 | Historical | 45 | 70 | 60 | Auction/Bidding;Hand Management | ||
SPANC | Light | 2 | 4 | Fantasy | 45 | 70 | 60 | Hand Management;Modular Board | ||
CHEW: Cases of the FDA | Light | 2 | 5 | Fantasy | 20 | 40 | 32 | Card Drafting;Take That | ||
Relationship Tightrope | Filler | 3 | 5 | Abstract | 19 | 38 | 30.4 | Hand Management;Simultaneous Action Selection | ||
1775 | Heavy | 2 | 4 | Historical | 60 | 120 | 96 | Area Control / Area Influence;Campaign / Battle Card Driven | ||
Cranium Cadoo | Light | 2 | 16 | Abstract | 23 | 60 | 45.2 | Acting;Line Drawing | ||
Van Helsing | Light | 2 | 5 | Fantasy | 45 | 60 | 54 | Action Point Allowance System;Hidden Movement | ||
Hengist | Light | 2 | 2 | Historical | 15 | 24 | 20.4 | Hand Management;Point to Point Movement | ||
GoLo Golf Dice Game | Filler | 1 | 10 | Contemporary Adventure | 5 | 20 | 14 | Dice Rolling;Dice Rolling | ||
Bigfoot | Filler | 2 | 2 | Contemporary Adventure | 10 | 20 | 16 | Hand Management;Card Drafting | ||
Dude | Filler | 4 | 6 | Abstract | 10 | 25 | 19 | Acting;Pattern Recognition | ||
Coin Age | Filler | 2 | 2 | Fantasy | 10 | 20 | 16 | Area Control / Area Influence;Dice Rolling | ||
Connect 4 | Filler | 2 | 2 | Abstract | 10 | 20 | 16 | Pattern Building;Area Enclosure | ||
Farkle | Filler | 2 | 6 | Abstract | 10 | 20 | 16 | Dice Rolling;Dice Rolling | ||
SushiGo | Filler | 2 | 5 | Contemporary Adventure | 10 | 20 | 16 | Card Drafting;Set Collection | ||
Tsuro | Filler | 2 | 8 | Abstract | 10 | 20 | 16 | Tile Placement;Pattern Recognition | ||
For Sale | Filler | 3 | 6 | Business | 10 | 20 | 16 | Auction;Hand Management | ||
Bohnanza | Light | 2 | 7 | Business | 35 | 60 | 45 | Set Collection;Negotiation | ||
Tzolk’in: The Mayan Calendar | Heavy | 2 | 4 | Historical | 75 | 120 | 90 | Set Collection;Worker Placement | ||
Zeus on the Loose | Filler | 2 | 5 | Fantasy | 10 | 20 | 16 | Hand Management;Take That | ||
Gubs | Filler | 2 | 6 | Fantasy | 10 | 25 | 19 | Hand Management;Take That | ||
Aquarius | Filler | 2 | 5 | Fantasy | 15 | 25 | 21 | Pattern Building;Tile Placement | ||
Jenga | Filler | 2 | 8 | Abstract | 15 | 25 | 21 | Dexterity;Press Your Luck | ||
Nacho Loco | Filler | 2 | 6 | Abstract | 15 | 25 | 21 | Tile Placement;Hand Management | ||
No Thanks | Filler | 3 | 5 | Abstract | 15 | 25 | 21 | Auction/Bidding;Set Collection | ||
Waterworks | Filler | 2 | 4 | Abstract | 10 | 30 | 22 | Tile Placement;Hand Management | ||
Chaos & Alchemy | Filler | 2 | 5 | Fantasy | 18 | 25 | 22.2 | Dice Rolling;Hand Management | ||
Taboo | Filler | 4 | 10 | Abstract | 18 | 25 | 22.2 | Partnerships;Trivia | ||
Battleship | Filler | 2 | 2 | Contemporary Adventure | 15 | 30 | 24 | Secret Unit Deployment;Area Control / Area Influence | ||
Going, Going, Gone | Filler | 2 | 6 | Contemporary Adventure | 15 | 30 | 24 | Auction/Bidding;Dexterity | ||
Ninja Dice | Filler | 2 | 4 | Fantasy | 15 | 30 | 24 | Dice Rolling;Press Your Luck | ||
Moods | Filler | 3 | 8 | Abstract | 18 | 30 | 25.2 | Voting;Acting | ||
Dilbert Corporate Shuffle | Filler | 4 | 6 | Business | 22 | 37 | 31 | Hand Management;Set Collection | ||
Guillotine | Filler | 2 | 6 | Historical | 20 | 40 | 32 | Hand Management;Take That | ||
Parcheesi | Filler | 2 | 6 | Abstract | 25 | 40 | 34 | Dice Rolling;Roll / Spin and Move | ||
6 Nimmt | Filler | 2 | 10 | Abstract | 20 | 45 | 35 | Hand Management;Pattern Building | ||
Family Business | Filler | 3 | 6 | Historical | 35 | 50 | 40 | Take That;Hand Management | ||
12 Days of Christmas | Filler | 3 | 8 | Abstract | 30 | 60 | 48 | Hand Management;Set Collection | ||
MindTrap | Filler | 2 | 6 | Abstract | 40 | 60 | 52 | Partnerships;Memory | ||
Would You Rather | Filler | 4 | 8 | Abstract | 50 | 120 | 92 | Roll / Spin and Move;Voting | ||
Jungle Speed | Light | 2 | 8 | Abstract | 10 | 10 | 10 | Pattern Recognition;Dexterity | ||
Scrabble Slam | Light | 2 | 4 | Abstract | 13 | 16 | 14.8 | Hand Management;Set Collection | ||
Timeline | Light | 2 | 8 | Historical | 12 | 17 | 15 | Trivia;Memory | ||
Are You a Werewolf? | Light | 6 | 17 | Fantasy | 10 | 20 | 16 | Hidden Role;Variable Player Powers | ||
Moral Conflict | Heavy | 2 | 5 | Historical | 60 | 230 | 162 | Area Control / Area Influence; Simulation | ||
Latice | Light | 2 | 4 | Abstract | 15 | 30 | 24 | Tile Placement | ||
Codenames | Light | 2 | 8 | Contemporary Adventure | 10 | 20 | 16 | Memory;Partnerships | ||
Old Maid | Light | 2 | 2 | Abstract | 10 | 20 | 16 | Hand Management;Card Drafting | ||
Square Shooters | Light | 2 | 6 | Abstract | 10 | 20 | 16 | Dice Rolling;Set Collection | ||
Eclipse (Not the Euro Expansion game) | Light | 2 | 2 | Abstract | 15 | 20 | 18 | Area Enclosure;Point to Point Movement | ||
Game of Knowledge | Light | 2 | 10 | Abstract | 20 | 20 | 20 | Trivia; | ||
Maze Racers | Light | 2 | 2 | Abstract | 14 | 24 | 20 | Dexterity;Modular Board | ||
Cthulu Fluxx | Light | 2 | 6 | Fantasy | 5 | 30 | 20 | Hand Management;Set Collection | ||
Blokus | Light | 2 | 4 | Abstract | 15 | 25 | 21 | Area Enclosure;Tile Placement | ||
Apples to Apples, Mod | Light | 3 | 6 | Abstract | 15 | 30 | 24 | Hand Management;Pattern Recognition | ||
Apples to Apples, Trendy Snack Pack | Light | 3 | 4 | Abstract | 15 | 30 | 24 | Hand Management;Pattern Recognition | ||
Hanabi | Light | 2 | 5 | Abstract | 15 | 30 | 24 | Co-operative Play;Set Collection | ||
Othello | Light | 2 | 2 | Abstract | 15 | 30 | 24 | Area Control / Area Influence;Pattern Building | ||
CamelCup | Light | 2 | 8 | Racing | 20 | 30 | 26 | Roll / Spin and Move;Betting/Wagering | ||
Gravwell | Light | 1 | 4 | Sci-Fi | 20 | 35 | 29 | Action / Movement Programming;Card Drafting | ||
Splendor | Light | 2 | 4 | Business | 21 | 36 | 30 | Card Drafting;Set Collection | ||
Plato 3000 | Light | 2 | 4 | Fantasy | 18 | 38 | 30 | Hand Management;Set Collection | ||
Telestrations | Light | 4 | 8 | Abstract | 18 | 38 | 30 | Paper-and-Pencil;Line Drawing | ||
Agents, The | Light | 2 | 5 | Contemporary Adventure | 20 | 40 | 32 | Hand Management;Take That | ||
Brain Quest | Light | 2 | 8 | Abstract | 20 | 40 | 32 | Hand Management;Trivia | ||
Dixit: with Journey | Light | 3 | 6 | Abstract | 20 | 40 | 32 | Voting;Pattern Recognition | ||
Dogfight | Light | 2 | 4 | Historical | 20 | 40 | 32 | Action / Movement Programming;Player Elimination | ||
Forbidden Island | Light | 2 | 4 | Contemporary Adventure | 20 | 40 | 32 | Co-operative Play;Action Point Allowance System | ||
Jaipur | Light | 2 | 2 | Historical | 20 | 40 | 32 | Set Collection;Hand Management | ||
Lanterns | Light | 2 | 4 | Abstract | 20 | 40 | 32 | Tile Placement;Hand Management | ||
Love Letter | Light | 2 | 4 | Fantasy | 20 | 40 | 32 | Hand Management;Take That | ||
Qwirkle | Light | 2 | 5 | Abstract | 20 | 40 | 32 | Hand Management;Pattern Building | ||
Racko | Light | 2 | 4 | Abstract | 20 | 40 | 32 | Pattern Building;Pattern Recognition | ||
Say Anything | Light | 3 | 8 | Abstract | 20 | 40 | 32 | Voting;Betting/Wagering | ||
Smiley Face | Light | 4 | 8 | Abstract | 20 | 40 | 32 | Hand Management;Set Collection | ||
Triominos | Light | 2 | 6 | Abstract | 20 | 40 | 32 | Pattern Recognition;Pattern Building | ||
Wits & Wagers | Light | 3 | 7 | Abstract | 20 | 40 | 32 | Betting/Wagering;Paper-and-Pencil | ||
Pointing Fingers | Light | 3 | 6 | Abstract | 15 | 45 | 33 | Betting/Wagering;Simultaneous Action Selection | ||
Bandu, original and Deluxe | Light | 2 | 6 | Abstract | 10 | 50 | 34 | Dexterity;Player Elimination | ||
Morff | Light | 4 | 4 | Abstract | 20 | 45 | 35 | Hand Management;Trick-taking | ||
Yahtzee | Light | 2 | 4 | Abstract | 20 | 45 | 35 | Dice Rolling;Press Your Luck | ||
7 Wonders Duel | Light | 2 | 2 | Fantasy | 30 | 40 | 36 | Hand Management;Set Collection | ||
Can’t Stop | Light | 2 | 4 | Abstract | 30 | 40 | 36 | Dice Rolling;Press Your Luck | ||
Harbour | Light | 3 | 4 | Business | 30 | 40 | 36 | Worker Placement;Time Track | ||
Hot Rod Creeps | Light | 2 | 6 | Racing | 25 | 45 | 37 | Hand Management;Modular Board | ||
Rummi-kube | Light | 2 | 2 | Abstract | 20 | 50 | 38 | Hand Management;Set Collection | ||
Stratego | Light | 2 | 2 | Fantasy | 20 | 50 | 38 | Area Control / Area Influence;Grid Movement | ||
Belle of the Ball | Light | 2 | 5 | Fantasy | 30 | 45 | 39 | Card Drafting;Set Collection | ||
Carcassonne, the Discovery | Light | 2 | 5 | Historical | 30 | 45 | 39 | Tile Placement;Area Control / Area Influence | ||
Codenames; Pictures | Light | 4 | 10 | Contemporary Adventure | 30 | 45 | 39 | Memory;Partnerships | ||
Colt Express | Light | 2 | 6 | Old West | 30 | 45 | 39 | Action / Movement Programming;Hand Management | ||
Floating Market | Light | 2 | 5 | Business | 30 | 45 | 39 | Worker Placement;Betting/Wagering | ||
Loch Ness | Light | 2 | 5 | Contemporary Adventure | 30 | 45 | 39 | Set Collection;Pattern Recognition | ||
Sultan | Light | 2 | 5 | Business | 30 | 45 | 39 | Auction/Bidding;Set Collection | ||
King of New York | Light | 2 | 6 | Sci-Fi | 30 | 46 | 39.6 | Dice Rolling;Card Drafting | ||
Chinese Checkers | Light | 2 | 6 | Abstract | 20 | 60 | 40 | Grid Movement;Area Control / Area Influence | ||
Lost Cities | Light | 2 | 2 | Abstract | 30 | 50 | 42 | Hand Management;Trick-taking | ||
Renown | Light | 3 | 8 | Fantasy | 30 | 50 | 42 | Hand Management;Dice Rolling | ||
Thieves in the Wood | Light | 2 | 6 | Fantasy | 35 | 50 | 44 | Roll / Spin and Move; | ||
Citadels | Light | 2 | 8 | Fantasy | 20 | 60 | 44 | Hidden Role;Variable Player Powers | ||
Geek Out | Light | 2 | 10 | Abstract | 20 | 60 | 44 | Trivia;Auction/Bidding | ||
Yatzee Free For All | Light | 2 | 6 | Abstract | 20 | 60 | 44 | Dice Rolling;Press Your Luck | ||
Donkey; It’s a Kick! | Light | 3 | 8 | Abstract | 30 | 55 | 45 | Card Drafting;Set Collection | ||
Masques | Light | 2 | 4 | Diplomacy/Politics | 30 | 55 | 45 | Area Control / Area Influence;Card Drafting | ||
Tokaido | Light | 2 | 5 | Contemporary Adventure | 30 | 55 | 45 | Point to Point Movement;Set Collection | ||
What’s Yours Like? | Light | 4 | 20 | Abstract | 30 | 55 | 45 | Paper-and-Pencil;Partnerships | ||
Wizard | Light | 3 | 6 | Abstract | 30 | 55 | 45 | Betting/Wagering;Trick-taking | ||
Zooloretto | Light | 2 | 5 | Business | 30 | 55 | 45 | Set Collection;Action Point Allowance System | ||
Chez Cthulhu | Light | 2 | 5 | Fantasy | 25 | 60 | 46 | Set Collection;Take That | ||
Apples to Apples Junior | Light | 4 | 10 | Abstract | 30 | 60 | 48 | Hand Management;Pattern Recognition | ||
Clue | Light | 3 | 6 | Mystery | 30 | 60 | 48 | Roll / Spin and Move;Pattern Recognition | ||
Looney Pyramids | Light | 2 | 6 | Abstract | 30 | 60 | 48 | Pattern Building;Pattern Recognition | ||
Ogre | Light | 2 | 3 | Sci-Fi | 30 | 60 | 48 | Hex-and-Counter;Variable Player Powers | ||
Pictionary | Light | 3 | 16 | Abstract | 30 | 60 | 48 | Paper-and-Pencil;Partnerships | ||
Pit | Light | 3 | 10 | Business | 30 | 60 | 48 | Set Collection;Simultaneous Action Selection | ||
Ski Gammon | Light | 2 | 6 | Contemporary Adventure | 30 | 60 | 48 | Roll / Spin and Move;Roll / Spin and Move | ||
Stocks & Bonds | Light | 2 | 8 | Business | 30 | 60 | 48 | Stock Holding;Press Your Luck | ||
Stone Age | Light | 2 | 4 | Historical | 30 | 60 | 48 | Worker Placement;Dice Rolling | ||
Uno | Light | 3 | 10 | Abstract | 30 | 60 | 48 | Hand Management;Variable Phase Order | ||
Behütunsburg | Light | 2 | 4 | Fantasy | 30 | 70 | 54 | Hand Management;Set Collection | ||
Snapshot | Light | 2 | 4 | Abstract | 30 | 70 | 54 | Pattern Recognition;Memory | ||
Sequence | Light | 2 | 6 | Abstract | 30 | 75 | 57 | Hand Management;Pattern Recognition | ||
Milles Bornes | Light | 2 | 6 | Contemporary Adventure | 40 | 70 | 58 | Hand Management;Take That | ||
Outdoor Survival | Light | 2 | 4 | Contemporary Adventure | 40 | 70 | 58 | Point to Point Movement;Time Track | ||
Chatter Matters | Light | 2 | 4 | Abstract | 45 | 70 | 60 | Roll / Spin and Move; | ||
King of the Elves | Light | 2 | 6 | Fantasy | 45 | 70 | 60 | Card Drafting;Hand Management | ||
Sail to India | Light | 3 | 4 | Historical | 45 | 70 | 60 | Action Point Allowance System;Area Movement | ||
Survivor | Light | 4 | 8 | Contemporary Adventure | 45 | 70 | 60 | Partnerships;Roll / Spin and Move | ||
Tower | Light | 1 | 4 | Fantasy | 45 | 70 | 60 | Set Collection;Worker Placement | ||
Upwords | Light | 2 | 4 | Abstract | 45 | 70 | 60 | Tile Placement;Hand Management | ||
Mancala | Light | 2 | 2 | Abstract | 30 | 80 | 60 | Pattern Recognition;Player Elimination | ||
Masterpiece | Light | 3 | 6 | Business | 30 | 80 | 60 | Auction/Bidding;Roll / Spin and Move | ||
Nuclear War | Light | 2 | 6 | Contemporary Adventure | 50 | 67 | 60.2 | Hand Management;Take That | ||
Wok Star | Light | 1 | 4 | Business | 50 | 70 | 62 | Co-operative Play;Simultaneous Action Selection | ||
Catan Geographies; Indiana & Ohio | Light | 2 | 6 | Historical | 45 | 75 | 63 | Route/Network Building;Hand Management | ||
Catan Geographies; New York | Light | 2 | 6 | Historical | 45 | 75 | 63 | Route/Network Building;Hand Management | ||
Catan Geographies; North Rhine – Westphalia | Light | 2 | 6 | Historical | 45 | 75 | 63 | Route/Network Building;Hand Management | ||
Catan Geographies;DelMarVa | Light | 2 | 6 | Historical | 45 | 75 | 63 | Route/Network Building;Hand Management | ||
Carcassonne | Light | 2 | 6 | Historical | 30 | 90 | 66 | Tile Placement;Pattern Building | ||
Carcassonne; the Winter Edition | Light | 2 | 6 | Historical | 30 | 90 | 66 | Tile Placement;Pattern Building | ||
Dominos (Double Nine) | Light | 2 | 6 | Abstract | 30 | 90 | 66 | Pattern Building;Pattern Recognition | ||
Trivial Pursuit | Light | 2 | 8 | Abstract | 30 | 90 | 66 | Trivia;Roll / Spin and Move | ||
Catan, Seafarers of | Light | 2 | 4 | Fantasy | 40 | 90 | 70 | Route/Network Building;Trading | ||
Catan, Settlers of | Light | 2 | 6 | Fantasy | 40 | 90 | 70 | Route/Network Building;Trading | ||
Pirate’s Cove | Light | 3 | 5 | Fantasy | 60 | 90 | 78 | Hand Management;Pick-up and Deliver | ||
Stormbreaker; Alex Rider: The Boardgame | Light | 2 | 4 | Contemporary Adventure | 30 | 120 | 84 | Area Movement;Set Collection | ||
Hobbit Adventure Boardgame, The | Light | 2 | 4 | Fantasy | 50 | 90 | 90 | Grid Movement;Hand Management | ||
Awful Green Things From Outer Space | Light | 2 | 2 | Fantasy | 75 | 100 | 90 | Area Movement;Dice Rolling | ||
Munchkin 2010 Holiday Edition | Light | 3 | 6 | Fantasy | 60 | 110 | 90 | Hand Management;Take That | ||
Journeys of Paul, The | Light | 1 | 6 | Historical | 45 | 120 | 90 | Point to Point Movement;Hand Management | ||
Star Trek Panic | Light | 1 | 4 | Sci-Fi | 90 | 120 | 108 | Co-operative Play;Hand Management | ||
Daltonopoly | Light | 2 | 6 | Business | 70 | 190 | 130 | Roll / Spin and Move;Stock Holding | ||
Hold ’em Opoly | Light | 2 | 6 | Business | 70 | 190 | 130 | Roll / Spin and Move;Stock Holding | ||
Lawtonopoly | Light | 2 | 6 | Business | 70 | 190 | 130 | Roll / Spin and Move;Stock Holding | ||
Pittsfieldopoly | Light | 2 | 6 | Business | 70 | 190 | 130 | Roll / Spin and Move;Stock Holding | ||
Hive | Medium | 2 | 2 | Abstract | 14 | 24 | 20 | Grid Movement;Tile Placement | ||
Ignis | Medium | 2 | 2 | Abstract | 15 | 25 | 21 | Pattern Building;Pattern Recognition | ||
Diamonds | Medium | 2 | 6 | Abstract | 20 | 30 | 26 | Hand Management;Trick-taking | ||
Duke, The | Medium | 2 | 2 | Abstract | 20 | 30 | 26 | Grid Movement;Tile Placement | ||
ModX | Medium | 2 | 4 | Abstract | 20 | 30 | 26 | Pattern Building; | ||
Province | Medium | 2 | 2 | Business | 20 | 30 | 26 | Worker Placement;Area Control / Area Influence | ||
Agricola: All Creatures Big and Small | Medium | 2 | 2 | Business | 20 | 35 | 29 | Worker Placement;Area Enclosure | ||
Quarriors | Medium | 2 | 4 | Fantasy | 18 | 38 | 30 | Card Drafting;Deck / Pool Building | ||
7 Wonders | Medium | 2 | 7 | Historical | 20 | 40 | 32 | Card Drafting;Set Collection | ||
Backgammon | Medium | 2 | 2 | Abstract | 20 | 40 | 32 | Dice Rolling;Point to Point Movement | ||
Dominion | Medium | 2 | 4 | Fantasy | 20 | 40 | 32 | Hand Management;Card Drafting | ||
Lord of the Rings: The Confrontation | Medium | 2 | 2 | Fantasy | 20 | 40 | 32 | Area Movement;Secret Unit Deployment | ||
Cardcassonne (Carcassonne Card Game) | Medium | 2 | 5 | Historical | 30 | 45 | 39 | Tile Placement;Hand Management | ||
Infiltration | Medium | 2 | 6 | Sci-Fi | 30 | 45 | 39 | Modular Board;Hand Management | ||
Hector and Achilles | Medium | 2 | 2 | Historical | 30 | 50 | 42 | Hand Management;Set Collection | ||
Modern Art | Medium | 3 | 5 | Business | 20 | 60 | 44 | Auction/Bidding;Hand Management | ||
Resistance: Avalon, The | Medium | 5 | 10 | Fantasy | 20 | 60 | 44 | Hidden Role;Voting | ||
Masons | Medium | 1 | 4 | Historical | 30 | 55 | 45 | Area Enclosure;Area Control / Area Influence | ||
Nuns on the Run | Medium | 2 | 8 | Contemporary Adventure | 30 | 55 | 45 | Secret Unit Deployment;Point to Point Movement | ||
Sola Fide | Medium | 2 | 2 | Historical | 30 | 55 | 45 | Area Control / Area Influence;Card Drafting | ||
Cribbage | Medium | 2 | 2 | Abstract | 30 | 60 | 48 | Hand Management; | ||
Forbidden Desert | Medium | 2 | 4 | Contemporary Adventure | 30 | 60 | 48 | Co-operative Play;Action Point Allowance System | ||
Pillars of the Earth; Builders’ Duel | Medium | 2 | 2 | Business | 30 | 60 | 48 | Set Collection;Action Point Allowance System | ||
Speicherstadt | Medium | 2 | 5 | Business | 30 | 60 | 48 | Auction/Bidding;Hand Management | ||
Pandemic | Medium | 2 | 4 | Contemporary Adventure | 40 | 60 | 52 | Co-operative Play;Hand Management | ||
Innovation (w/ Exp Figures in the Sand and Echoes of the Past) | Medium | 2 | 6 | Historical | 45 | 60 | 54 | Hand Management;Variable Phase Order | ||
Survive! Space Attack | Medium | 2 | 4 | Sci-Fi | 45 | 60 | 54 | Action Point Allowance System;Point to Point Movement | ||
Campaign Manager 2008 | Medium | 2 | 2 | Historical | 40 | 65 | 55 | Area Control / Area Influence;Card Drafting | ||
Broom Service | Medium | 2 | 5 | Fantasy | 30 | 75 | 57 | Pick-up and Deliver;Press Your Luck | ||
Cosmic Encounter | Medium | 3 | 5 | Sci-Fi | 40 | 70 | 58 | Variable Player Powers;Hand Management | ||
Fresco | Medium | 2 | 4 | Historical | 40 | 70 | 58 | Simultaneous Action Selection;Action / Movement Programming | ||
Albion | Medium | 2 | 4 | Historical | 45 | 70 | 60 | Worker Placement;Area Control / Area Influence | ||
Dragon & Flagon | Medium | 2 | 8 | Fantasy | 45 | 70 | 60 | Action / Movement Programming;Time Track | ||
Naval War of 1812 | Medium | 2 | 2 | Historical | 45 | 70 | 60 | Point to Point Movement;Campaign / Battle Card Driven | ||
Swinging Jivecat Voodoo Lounge | Medium | 2 | 5 | Contemporary Adventure | 40 | 75 | 61 | Area Control / Area Influence;Hand Management | ||
Lords of Vegas (w/ Up! expansion) | Medium | 2 | 4 | Business | 50 | 70 | 62 | Area Control / Area Influence;Tile Placement | ||
Courtier | Medium | 2 | 4 | Historical | 45 | 75 | 63 | Area Control / Area Influence;Hand Management | ||
Goldbräu | Medium | 3 | 4 | Business | 45 | 75 | 63 | Area Control / Area Influence;Stock Holding | ||
Thurn and Taxis (w/ All Roads Lead to Rome Expansion) | Medium | 2 | 4 | Historical | 45 | 75 | 63 | Route/Network Building;Card Drafting | ||
Twilight Saga; New Moon | Medium | 2 | 8 | Fantasy | 40 | 80 | 64 | Trivia;Hand Management | ||
Catan; the Card Game | Medium | 2 | 2 | Fantasy | 30 | 90 | 66 | Trading;Set Collection | ||
Flash Point: Fire Rescue | Medium | 1 | 6 | Contemporary Adventure | 30 | 90 | 66 | Co-operative Play;Action Point Allowance System | ||
Scrabble | Medium | 2 | 4 | Abstract | 30 | 90 | 66 | Hand Management;Tile Placement | ||
X-Wing Miniatures Game | Medium | 2 | 6 | Sci-Fi | 30 | 90 | 66 | Simulation;Action / Movement Programming | ||
Formula D | Medium | 2 | 10 | Contemporary Adventure | 50 | 80 | 68 | Grid Movement;Roll / Spin and Move | ||
Mercante | Medium | 3 | 5 | Historical | 50 | 80 | 68 | Commodity Speculation;Worker Placement | ||
Catan, Star Trek | Medium | 3 | 4 | Fantasy | 40 | 90 | 70 | Route/Network Building;Trading | ||
Evolution (with Flight Expansion) | Medium | 2 | 6 | Historical | 40 | 90 | 70 | Hand Management;Simulation | ||
New Bedford | Medium | 1 | 4 | Historical | 60 | 85 | 75 | Worker Placement;Tile Placement | ||
Airlines Europe | Medium | 2 | 5 | Historical | 60 | 90 | 78 | Route/Network Building;Stock Holding | ||
Aladdin’s Dragons | Medium | 3 | 5 | Fantasy | 60 | 90 | 78 | Auction/Bidding;Time Track | ||
Galaxy Trucker | Medium | 2 | 4 | Sci-Fi | 60 | 90 | 78 | Simultaneous Action Selection;Tile Placement | ||
My Village | Medium | 2 | 4 | Business | 60 | 90 | 78 | Worker Placement;Dice Rolling | ||
Mystery Express | Medium | 3 | 5 | Mystery | 60 | 90 | 78 | Action Point Allowance System;Memory | ||
Ticket to Ride: Märklin | Medium | 2 | 5 | Business | 50 | 95 | 80 | Route/Network Building;Hand Management | ||
Small World | Medium | 2 | 5 | Fantasy | 60 | 95 | 81 | Area Control / Area Influence;Variable Player Powers | ||
Village | Medium | 2 | 4 | Business | 60 | 90 | 90 | Worker Placement;Set Collection | ||
Castles of Mad King Ludwig | Medium | 1 | 4 | Business | 75 | 100 | 90 | Tile Placement;Set Collection | ||
Exposed | Light | 2 | 6 | Contemporary Adventure | 30 | 45 | 30 | Area Movement;Grid Movement | ||
Dead Last | Filler | 6 | 12 | Contemporary Adventure | 10 | 90 | 10 | Simultaneous Action Selection;Take That | ||
Thunder Alley | Medium | 2 | 16 | Sports | 75 | 100 | 90 | Hand Management;Grid Movement | ||
Tammany Hall | Medium | 3 | 5 | Historical | 69 | 104 | 90 | Area Control / Area Influence;Auction/Bidding | ||
XCOM, the Board Game | Medium | 1 | 4 | Sci-Fi | 60 | 110 | 90 | Co-operative Play;Variable Player Powers | ||
DungeonQuest (2010 3rd Edition) | Medium | 1 | 4 | Fantasy | 80 | 100 | 92 | Modular Board;Tile Placement | ||
World of Warcraft Adventure Game | Medium | 2 | 4 | Fantasy | 80 | 100 | 92 | Variable Player Powers;Hand Management | ||
Elder Sign | Medium | 1 | 8 | Horror | 50 | 120 | 92 | Co-operative Play;Action Point Allowance System | ||
Space Cadets; Away Missions | Medium | 1 | 6 | Sci-Fi | 60 | 120 | 96 | Co-operative Play;Action Point Allowance System | ||
Age of Conan: The Strategy Board Game | Medium | 2 | 4 | Fantasy | 80 | 120 | 104 | Dice Rolling;Variable Phase Order | ||
Kingsburg | Medium | 2 | 5 | Fantasy | 75 | 120 | 105 | Dice Rolling;Worker Placement | ||
Nothing Personal | Medium | 3 | 5 | Diplomacy/Politics | 90 | 140 | 120 | Take That;Area Control / Area Influence | ||
Relic Expedition | Medium | 2 | 5 | Contemporary Adventure | 60 | 150 | 120 | Action Point Allowance System;Hand Management | ||
Mwahahaha | Medium | 2 | 5 | Sci-Fi | 100 | 134 | 120.4 | Hand Management; | ||
Catan, Merchants of Europe | Medium | 3 | 4 | Historical | 90 | 150 | 126 | Route/Network Building;Trading | ||
Risk | Medium | 2 | 6 | Historical | 90 | 150 | 126 | Area Control / Area Influence;Dice Rolling | ||
Kings of Air and Steam | Medium | 2 | 7 | Fantasy | 75 | 210 | 129 | Pick-up and Deliver;Action / Movement Programming | ||
Merchants & Marauders | Medium | 2 | 4 | Historical | 90 | 170 | 170 | Action Point Allowance System;Pick-up and Deliver | ||
Railways of the World | Medium | 2 | 6 | Business | 100 | 240 | 170 | Pick-up and Deliver;Action Point Allowance System | ||
Fortress America (1986 Milton Bradley Ed.) | Medium | 2 | 4 | Historical | 150 | 200 | 180 | Area Movement;Dice Rolling | ||
Empire Builder | Medium | 2 | 6 | Business | 100 | 300 | 200 | Crayon Rail System;Pick-up and Deliver | ||
Cruise Line: Caribbean! | Medium | 2 | 4 | Business | 130 | 230 | 230 | Pick-up and Deliver;Stock Holding | ||
Merchant of Venus | Medium | 1 | 4 | Sci-Fi | 120 | 240 | 240 | Pattern Recognition;Commodity Speculation | ||
Battle Line | Medium | 2 | 2 | Historical | 15 | 30 | 24 | Hand Management;Pattern Building | ||
Chess | Heavy | 2 | 2 | Abstract | 20 | 60 | 44 | Grid Movement;Player Elimination | ||
Mah Jongg | Heavy | 2 | 5 | Abstract | 30 | 55 | 45 | Set Collection; | ||
Feudal | Heavy | 2 | 6 | Historical | 30 | 90 | 66 | Area Movement;Player Elimination | ||
Space Cadets | Heavy | 4 | 6 | Sci-Fi | 30 | 90 | 66 | Co-operative Play;Dexterity | ||
Boots on the Ground | Heavy | 1 | 3 | Historical | 55 | 75 | 67 | Grid Movement;Campaign / Battle Card Driven | ||
Ares Project | Heavy | 2 | 4 | Sci-Fi | 60 | 90 | 78 | Area Control / Area Influence;Secret Unit Deployment | ||
Steam | Heavy | 2 | 5 | Business | 70 | 120 | 100 | Stock Holding;Route/Network Building | ||
Panamax | Heavy | 2 | 4 | Business | 75 | 120 | 102 | Point to Point Movement;Stock Holding | ||
PanzerBlitz | Heavy | 2 | 2 | Historical | 90 | 120 | 108 | Hex-and-Counter;Modular Board | ||
Power Grid | Heavy | 2 | 6 | Business | 70 | 150 | 110 | Area Control / Area Influence;Auction/Bidding | ||
Brew Crafters | Heavy | 2 | 5 | Business | 60 | 150 | 120 | Worker Placement;Action Point Allowance System | ||
Pirates of the Cursed Seas | Heavy | 2 | 6 | Fantasy | 90 | 150 | 126 | Simulation;Player Elimination | ||
Puerto Rico | Heavy | 2 | 5 | Business | 90 | 150 | 126 | Variable Phase Order;Commodity Speculation | ||
Caverna | Heavy | 1 | 7 | Business | 100 | 150 | 130 | Worker Placement;Tile Placement | ||
Fog of War, The | Heavy | 2 | 2 | Historical | 90 | 160 | 132 | Simulation;Campaign / Battle Card Driven | ||
Axis & Allies 1941 | Heavy | 2 | 5 | Historical | 60 | 180 | 132 | Area Control / Area Influence;Dice Rolling | ||
Fortune and Glory: The Cliffhanger Game | Heavy | 1 | 8 | Contemporary Adventure | 65 | 240 | 140 | Press Your Luck;Variable Player Powers | ||
Age of Mythology | Heavy | 2 | 6 | Fantasy | 120 | 180 | 156 | Hand Management;Dice Rolling | ||
Brass | Heavy | 2 | 4 | Business | 120 | 180 | 156 | Hand Management;Route/Network Building | ||
Le Havre | Heavy | 2 | 5 | Business | 95 | 200 | 165 | Worker Placement;Time Track | ||
War at Sea | Heavy | 2 | 2 | Historical | 120 | 200 | 168 | Area Control / Area Influence;Simulation | ||
Twilight Struggle | Heavy | 2 | 2 | Historical | 150 | 200 | 180 | Area Control / Area Influence;Hand Management | ||
Rails of New England | Heavy | 2 | 5 | Business | 120 | 225 | 190 | Route/Network Building;Card Drafting | ||
Arkham Horror | Heavy | 1 | 8 | Horror | 120 | 240 | 192 | Co-operative Play;Point to Point Movement | ||
Kingmaker | Heavy | 2 | 6 | Historical | 180 | 300 | 252 | Area Movement;Voting | ||
Advanced D&D 1st Ed. | Heavy | 2 | 9 | Fantasy | 240 | 480 | 384 | Role Playing;Dice Rolling | ||
Scotland Rising | Intense | 1 | 2 | Historical | 60 | 110 | 90 | Hex-and-Counter;Action Point Allowance System | ||
Star Fleet Battles | Intense | 2 | 6 | Sci-Fi | 40 | 180 | 124 | Hex-and-Counter;Player Elimination | ||
Federation Commander | Heavy | 2 | 6 | Sci-Fi | 60 | 180 | 132 | Grid Movement;Player Elimination | ||
1776 | Intense | 2 | 2 | Historical | 60 | 240 | 168 | Hex-and-Counter;Area Control / Area Influence | ||
Squad Leader | Intense | 2 | 2 | Historical | 60 | 240 | 168 | Hex-and-Counter;Modular Board | ||
Jutland | Intense | 2 | 2 | Historical | 180 | 240 | 216 | Area Control / Area Influence;Simulation | ||
Holy Roman Empire | Intense | 2 | 6 | Historical | 90 | 300 | 216 | Area Control / Area Influence;Area Movement | ||
Assault | Intense | 2 | 2 | Historical | 120 | 320 | 240 | Hex-and-Counter;Area Control / Area Influence | ||
18EU | Intense | 2 | 6 | Business | 240 | 480 | 384 | Stock Holding;Route/Network Building | ||
Diplomacy | Intense | 4 | 7 | Historical | 240 | 480 | 384 | Area Control / Area Influence;Acting | ||
Federation & Empire | Intense | 2 | 8 | Sci-Fi | 360 | 720 | 576 | Area Control / Area Influence;Hex-and-Counter | ||
Alhambra (Big Box) | Medium | 2 | 6 | Historical | 45 | 70 | 60 | Tile Placement;Set Collection | ||
Coup | Light | 3 | 6 | Fantasy | 10 | 20 | 16 | Variable Player Powers;Memory | ||
Ganz Schön Clever | Light | 1 | 4 | Abstract | 20 | 40 | 32 | Dice Rolling;Paper-and-Pencil | ||
Pandemic: Fall of Rome | Medium | 1 | 5 | Historical | 45 | 60 | 54 | Co-operative Play;Action Point Allowance System | ||
Targi | Medium | 2 | 2 | Historical | 45 | 70 | 60 | Modular Board;Worker Placement | ||
Seafall | Heavy | 3 | 5 | Fantasy | 120 | 180 | 156 | Hand Management;Variable Player Powers | ||
New York 1901 | Medium | 2 | 4 | Historical | 30 | 60 | 48 | Area Control / Area Influence;Tile Placement | ||
Scotland Yard | Light | 3 | 6 | 30 | 55 | 45 | Partnerships;Secret Unit Deployment | |||
Executive Decision | Medium | 2 | 6 | Business | 60 | 120 | 96 | Auction/Bidding;Commodity Speculation | ||
Ender’s Game | Medium | 2 | 2 | Sci-Fi | 30 | 45 | 39 | Dice Rolling;Variable Player Powers | ||
Sail Away | Medium | 2 | 4 | Fantasy | 45 | 60 | 54 | Pick-Up and Deliver;Set Collection | ||
Regatta | Medium | 2 | 6 | Contemporary Adventure | 45 | 70 | 60 | Roll / Spin and Move; | ||
Whoonu | Light | 3 | 6 | Abstract | 25 | 40 | 25 | N/A | ||
Skipbo | Light | 2 | 6 | Abstract | 15 | 25 | 15 | Hand Management | ||
Score 4 | Light | 2 | 4 | Abstract | 25 | 40 | 25 | Pattern Building;Pattern Recognition | ||
Isolation | Light | 2 | 2 | Abstract | 15 | 30 | 15 | Grid Movement;Pattern Recognition | ||
Mission to Planet Hexx | Light | 2 | 4 | Sci-Fi | 30 | 90 | 30 | Hand Management;Route/Network Building | ||
Rock me Archimedes | Light | 2 | 2 | Sci-Fi | 12 | 20 | 12 | Area Control / Area Influence;Grid Movement | ||
Go | Heavy | 2 | 2 | Abstract | 30 | 180 | 30 | Area Enclosure;Pattern Recognition | ||
EZ Run | Light | 2 | 6 | Abstract | 20 | 40 | 20 | Card Drafting;Hand Management | ||
CDMC 3000 | Filler | 1 | 3 | Abstract | 10 | 20 | 16 | Dexterity; | ||
Fluxx | Filler | 2 | 6 | Abstract | 10 | 35 | 25 | Hand Management;Set Collection | ||
Fury of Dracula | Heavy | 2 | 5 | Fantasy | 120 | 180 | 156 | Secret Unit Deployment;Point to Point Movement | ||
Istanbul or Constantinople? | Light | 2 | 4 | History | 10 | 20 | 16 | Hand Management;Pattern Recognition | ||
Ludus Senatus | Light | 2 | 4 | Historical | 15 | 30 | 24 | Hand Management;Memory | ||
Manhatten Project; Chain Reaction | Light | 1 | 5 | Contemporary Adventure | 30 | 40 | 36 | Hand Management; | ||
Medici | Medium | 2 | 6 | Historical | 60 | 60 | 60 | Auction/Bidding;Press Your Luck | ||
Play Ball | Filler | 2 | 4 | Sports | 10 | 15 | 13 | Set Collection; | ||
Rise of Augustus | Medium | 2 | 6 | Historical | 20 | 40 | 32 | Card Drafting;Set Collection | ||
S.U.E.T.: The Card Game | Light | 2 | 4 | Fantasy | 15 | 30 | 24 | Hand Management;Set Collection | ||
Sagrada | Medium | 2 | 6 | Abstract | 20 | 60 | 44 | Dice Rolling;Set Collection | ||
Santa’s Bag | Filler | 2 | 8 | Fantasy | 10 | 20 | 16 | Hand Management;Set Collection | ||
Senduku | Light | 2 | 2 | 0 | ; | |||||
Godfather; Corleone’s Empire, The | Medium | 2 | 5 | Contemporary Adventure | 60 | 100 | 84 | Area Control / Area Influence;Hand Management | ||
Grizzled, The | Medium | 3 | 5 | Historical | 20 | 60 | 44 | Co-operative Play;Hand Management | ||
Wonky | Filler | 2 | 6 | Abstract | 5 | 15 | 11 | Dexterity;Hand Management | ||
Zombie Dice | Filler | 2 | 8 | Fantasy | 10 | 15 | 13 | Dice Rolling;Press Your Luck | ||
Hibernia | Light | 3 | 4 | Historical | 30 | 47 | 40.2 | Area Movement;Dice Rolling | ||
Cartography | Light | 2 | 4 | Abstract | 15 | 24 | 20.4 | Area Control / Area Influence;Tile Placement | ||
Fire & Axe | Medium | 2 | 5 | Historical | 30 | 90 | 66 | Action Point Allowance System;Pick-up and Deliver | ||
Porta Nigra | Medium | 2 | 4 | Historical | 75 | 120 | 102 | Area Control / Area Influence;Card Drafting | ||
World Monuments | Light | 2 | 4 | Abstract | 35 | 52 | 45.2 | Set Collection;Worker Placement | ||
Golden City, The | Medium | 3 | 4 | Business | 50 | 75 | 65 | Area Control / Area Influence;Route/Network Building | ||
Commissioned | Light | 2 | 6 | Historical | 45 | 70 | 60 | Area Control / Area Influence;Deck / Pool Building | ||
Triplanetary | Heavy | 2 | 4 | Sci-Fi | 45 | 80 | 66 | Action / Movement Programming;Grid Movement | ||
BattleLore, 2nd Edition | Medium | 2 | 2 | Fantasy | 60 | 120 | 96 | Area Control / Area Influence;Campaign / Battle Card Driven | ||
Axis & Allies – Bandits High | Medium | 2 | 2 | Historical | 60 | 120 | 96 | Action / Movement Programming;Simultaneous Action Selection | ||
Mythotopia | Heavy | 2 | 4 | Fantasy | 60 | 120 | 96 | Area Control / Area Influence;Deck / Pool Building |